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Update ENTITY/ApplyForceToEntity.md
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Co-authored-by: Jacob Paulin <[email protected]>
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BJDubb and JayPaulinCodes authored Nov 19, 2024
1 parent e17df65 commit 50f6892
Showing 1 changed file with 23 additions and 23 deletions.
46 changes: 23 additions & 23 deletions ENTITY/ApplyForceToEntity.md
Original file line number Diff line number Diff line change
Expand Up @@ -21,30 +21,30 @@ enum eForceType
ForceRotPlusForce = 5
}
enum RagdollComponent
enum eRagdollComponent
{
RAGDOLL_INVALID = -1, //-1 Invalid
RAGDOLL_BUTTOCKS = 0, //0 Buttocks
RAGDOLL_THIGH_LEFT, //1 Thigh_Left
RAGDOLL_SHIN_LEFT, //2 Shin_Left
RAGDOLL_FOOT_LEFT, //3 Foot_Left
RAGDOLL_THIGH_RIGHT, //4 Thigh_Right
RAGDOLL_SHIN_RIGHT, //5 Shin_Right
RAGDOLL_FOOT_RIGHT, //6 Foot_Right
RAGDOLL_SPINE0, //7 Spine0
RAGDOLL_SPINE1, //8 Spine1
RAGDOLL_SPINE2, //9 Spine2
RAGDOLL_SPINE3, //10 Spine3
RAGDOLL_CLAVICLE_LEFT, //11 Clavicle_Left
RAGDOLL_UPPER_ARM_LEFT, //12 Upper_Arm_Left
RAGDOLL_LOWER_ARM_LEFT, //13 Lower_Arm_Left
RAGDOLL_HAND_LEFT, //14 Hand_Left
RAGDOLL_CLAVICLE_RIGHT, //15 Clavicle_Right
RAGDOLL_UPPER_ARM_RIGHT, //16 Upper_Arm_Right
RAGDOLL_LOWER_ARM_RIGHT, //17 Lower_Arm_Right
RAGDOLL_HAND_RIGHT, //18 Hand_Right
RAGDOLL_NECK, //19 Neck
RAGDOLL_HEAD //20 Head
RAGDOLL_INVALID = -1, // Invalid
RAGDOLL_BUTTOCKS = 0, // Buttocks
RAGDOLL_THIGH_LEFT = 1, // Thigh_Left
RAGDOLL_SHIN_LEFT = 2, // Shin_Left
RAGDOLL_FOOT_LEFT = 3, // Foot_Left
RAGDOLL_THIGH_RIGHT = 4, // Thigh_Right
RAGDOLL_SHIN_RIGHT = 5, // Shin_Right
RAGDOLL_FOOT_RIGHT = 6, // Foot_Right
RAGDOLL_SPINE0 = 7, // Spine0
RAGDOLL_SPINE1 = 8, // Spine1
RAGDOLL_SPINE2 = 9, // Spine2
RAGDOLL_SPINE3 = 10, // Spine3
RAGDOLL_CLAVICLE_LEFT = 11, // Clavicle_Left
RAGDOLL_UPPER_ARM_LEFT = 12, // Upper_Arm_Left
RAGDOLL_LOWER_ARM_LEFT = 13, // Lower_Arm_Left
RAGDOLL_HAND_LEFT = 14, // Hand_Left
RAGDOLL_CLAVICLE_RIGHT = 15, // Clavicle_Right
RAGDOLL_UPPER_ARM_RIGHT = 16, // Upper_Arm_Right
RAGDOLL_LOWER_ARM_RIGHT = 17, // Lower_Arm_Right
RAGDOLL_HAND_RIGHT = 18, // Hand_Right
RAGDOLL_NECK = 19, // Neck
RAGDOLL_HEAD = 20 // Head
}
```
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