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Update ENTITY/AttachEntityToEntityPhysically.md
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Co-authored-by: Jacob Paulin <[email protected]>
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BJDubb and JayPaulinCodes authored Nov 19, 2024
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Expand Up @@ -10,17 +10,6 @@ void ATTACH_ENTITY_TO_ENTITY_PHYSICALLY(Entity entity1, Entity entity2, int bone
Attaches an entity to another entity using a physical attachment
```c
enum EulerRotOrder
{
EULER_XYZ = 0,
EULER_XZY,
EULER_YXZ,
EULER_YZX,
EULER_ZXY,
EULER_ZYX
}
```
## Parameters
* **entity1**:
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