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fix missmatched names
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coalaura committed Nov 5, 2024
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2 changes: 1 addition & 1 deletion ENTITY/PlaySynchronizedEntityAnim.md
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ BOOL PLAY_SYNCHRONIZED_ENTITY_ANIM(Entity entity, int syncedScene, char* animNam
* **entity**: The entity handle to play the animation on.
* **syncedScene**:
* **animName**: The name of the animation to play.
* **animDict**: The name of the animation dictionary to use.
* **animDictName**: The name of the animation dictionary to use.
* **fBlendInDelta**: Blend in time.
* **fBlendOutDelta**: Blend out time.
* **iFlags**: The flags to use when playing the animation. See [`TASK_PLAY_ANIM`](#_0xEA47FE3719165B94).
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