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Update PATHFIND/GetRandomVehicleNode.md
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Co-authored-by: Jacob Paulin <[email protected]>
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BJDubb and JayPaulinCodes authored Nov 20, 2024
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3 changes: 1 addition & 2 deletions PATHFIND/GetRandomVehicleNode.md
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Expand Up @@ -21,5 +21,4 @@ BOOL GET_RANDOM_VEHICLE_NODE(float x, float y, float z, float radius, int minLan
* **nodeId**: if the command returns TRUE then this will contain a value that can be used in GET_SPAWN_COORDS_FOR_VEHICLE_NODE
## Return value
* **TRUE**: if the command finds a vehicle node within the defined circle
* **FALSE**: if the command fails to find a vehicle node
Returns `true` if a vehicle node is found within the defined circle, `false` otherwise.

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