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Add UE4 filmic tone mapping and make Hable tone mapping configurable. #1519

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merged 9 commits into from
Oct 28, 2023

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@leMaik leMaik commented Dec 28, 2022

I just wanted to render a few example images for the post-processing section of the docs, and somehow went down this rabbit hole.

  1. UE4 Filmic Tonemapping is now implemented; basically configurable ACES, defaults to matching the ACES curve (UE4 legacy tone mapping preset is also in the code already)
  2. Hable was wrong (missing Gamma Correction and arbitrary x16 exposure)
  3. Compared Hable's GDC talk with the blog post and noticed that there were different parameters; added presets for both
  4. Hable and UE4 Filmic Tonemaps can now be configured (JSON only until someone adds a UI)

@leMaik leMaik force-pushed the feat/more-postprocessing branch 2 times, most recently from 3b1f1c5 to 20b6276 Compare December 28, 2022 22:10
@leMaik leMaik force-pushed the feat/more-postprocessing branch from 20b6276 to 7eb4ab4 Compare October 28, 2023 16:42
@leMaik leMaik merged commit 5c91b71 into chunky-dev:master Oct 28, 2023
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3 participants