v2.3.0
This release has a lot of features, QOL and bug fixes. Some more notable ones:
- F6 and F7 to move through levels in the same directory
- Can open encrypted levels
is not present
added to filters- Adjustable camera FOV
- New context menu options (copy, triggered by)
- Window position restored on startup
The plan is for the next release to wrap up the remaining level data features (floordata, camera/sinks).
Features:
#993 Open encrypted levels
#998 Add 'is not present' to trview filters
#1014 Add setting for camera FOV
#1015 Add view option to toggle rendering of room geometry
#1022 Hotkeys to switch levels
Bug Fixes:
#982 Trigger window not scrolling to show selected trigger
#1000 Decryption only works in 32 bit mode
#1008 TR1: Missing scion piece name
#1012 At least one TR5 level can't be loaded due to sound sample count layout
#1026 Tooltips remain visible despite window losing focus
#1029 Rooms window is missing the Alternate and Alternate Group filters
#1034 Next file in directory hotkey crashes on last file
#1039 Levels with over 256 rooms have incorrect portals
#1038 Triggers list loses sort order when a trigger is selected
#1043 Log window takes up a lot of memory
Quality of Life:
#991 Add 'Triggered By' entries to context menu for items
#962 Extra customisation of the waypoint stick
#1001 TR1: Show mutant egg spawn types
#1003 Grab coordinates from cursor position
#1004 Add an "Open route window at startup" in the settings... and populate it?
#1010 Save Layout?
#1016 Show yaw angle only as positive number
#1024 Handle VICT.TR2
Documentation:
#1044 Create version 2.3.0
What's Changed
- Add and use functions to get specific entities by @chreden in #992
- Decrypt encrypted levels by @chreden in #994
- Scroll correctly to selected trigger by @chreden in #995
- Remove wide strings where possible and switch to format by @chreden in #996
- Add 'is not present' filter by @chreden in #999
- Allow custom colour for waypoint by @chreden in #997
- Add copy option to context menu by @chreden in #1006
- Fix errors with decryption by @chreden in #1002
- Add mutant type to mutant eggs by @chreden in #1005
- Add 'open route on startup' and remember last route for level by @chreden in #1007
- Add missing Scion Piece name for TR1 by @chreden in #1009
- Add 'Triggered By' to the context menu by @chreden in #1011
- Don't read sample indices for TR4+ by @chreden in #1013
- Only show positive yaw angles in camera display by @chreden in #1018
- Add FOV option to Camera settings by @chreden in #1021
- Add hotkeys to switch level by @chreden in #1023
- Allow VICT.TR2 to be loaded by @chreden in #1025
- Make tooltips disappear when no longer over the window by @chreden in #1027
- Add ability to turn off room geometry by @chreden in #1028
- Add Alternate and Alternate Group filters to room window by @chreden in #1030
- Save and restore window position by @chreden in #1031
- Check for end of directory files on next file by @chreden in #1035
- Correctly read portal number as uint16_t by @chreden in #1040
- Fix triggers window losing sort on selection by @chreden in #1041
- Clear the log before loading levels by @chreden in #1045
- Create version 2.3.0 by @chreden in #1047
Full Changelog: v2.2.0...v2.3.0