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v2.6.5 往后的版本, 请配置旋转 !!
该部分内容已迁移至 Wiki UITableView及UICollectionView中播放的解决方案v2
- 3.1 播放
- 3.2 暂停
- 3.3 刷新
- 3.4 重播
- 3.5 停止
- 3.6 静音
- 3.7 调速
- 3.8 报错
- 3.9 跳转
- 3.10 切换清晰度
- 3.11 当前时间
- 3.12 总时长
- 3.13 缓冲时长
- 3.14 是否已播放完毕
- 3.15 是否调用过播放
- 3.16 是否调用过重播
- 3.17 设置新资源时, 是否自动播放
- 3.18 进入后台, 是否暂停播放
- 3.19 进入前台, 是否恢复播放
- 3.20 跳转完成, 是否恢复播放
- 3.21 资源准备状态
- 3.22 播放控制状态
- 3.23 播放等待的原因
- 3.24 监听状态改变🔥
- 3.25 已观看的时长(当前资源)
- 3.26 接入别的视频 SDK, 自己动手撸一个 SJVideoPlayerPlaybackController, 替换作者原始实现
- 4.1 让控制层显示
- 4.2 让控制层隐藏
- 4.3 控制层是否显示中
- 4.4 是否在暂停时保持控制层显示
- 4.5 监听状态改变🔥
- 4.6 自己动手撸一个 SJControlLayerAppearManager, 替换作者原始实现
- 5.1 调整设备亮度
- 5.2 调整设备声音
- 5.3 监听状态改变🔥
- 5.4 禁止播放器设置
- 5.5 隐藏视图提示
- 5.6 自己动手撸一个 SJDeviceVolumeAndBrightnessManager, 替换作者原始实现
内容已经迁移至Wiki
内容已经迁移至Wiki
- 13.4 - (BOOL)vc_prefersStatusBarHidden;
- 13.5 - (UIStatusBarStyle)vc_preferredStatusBarStyle;
- 13.6 - 临时显示状态栏
- 13.7 - 临时隐藏状态栏
- 16.1 是否在 UICollectionView 或者 UITableView 中播放
- 16.2 是否已显示
- 16.3 播放器视图将要滚动显示和消失的回调
- 16.4 滚动出去后, 是否暂停
- 16.5 滚动进入时, 是否恢复播放
- 16.6 滚动出去后, 是否隐藏播放器视图
- 20.1 是否竖屏时隐藏返回按钮
- 20.2 是否禁止网络状态变化提示
- 20.3 是否使返回按钮常驻
- 20.4 是否隐藏底部进度条
- 20.5 是否在loadingView上显示网速
- 20.6 自定义loadingView
- 20.7 调整边距
- 20.8 取消控制层上下视图的阴影
播放器 播放的资源是通过 SJVideoPlayerURLAsset 创建的. SJVideoPlayerURLAsset 由两部分组成:
视图层次 (第一部分中的SJPlayModel) 资源地址 (可以是本地资源/URL/AVAsset)
默认情况下, 创建了 SJVideoPlayerURLAsset , 赋值给播放器后即可播放.
NSURL *URL = [NSURL URLWithString:@"https://...example.mp4"];
_player.URLAsset = [[SJVideoPlayerURLAsset alloc] initWithURL:URL];
_player.URLAsset = [[SJVideoPlayerURLAsset alloc] initWithAVAsset:avAsset];
NSTimeInterval secs = 20.0;
_player.URLAsset = [[SJVideoPlayerURLAsset alloc] initWithURL:URL startPosition:secs]; // 直接从20秒处开始播放
我们可能需要切换界面时, 希望视频能够在下一个界面无缝的进行播放. 使用如下方法, 传入正在播放的资源, 将新的资源赋值给播放器播放即可.
// otherAsset 即为上一个页面播放的Asset
// 除了需要一个otherAsset, 其他方面同以上的示例一模一样
_player.URLAsset = [SJVideoPlayerURLAsset.alloc initWithOtherAsset:otherAsset];
内容已迁移至 Wiki: [播放记录](https://github.com/changsanjiang/SJVideoPlayer/wiki/%E6%92%AD%E6%94%BE%E8%AE%B0%E5%BD%95)
播放控制: 对播放进行的操作. 此部分的内容由 "id <SJMediaPlaybackController> playbackController" 提供支持.
大多数对播放进行的操作, 均在协议 SJMediaPlaybackController 进行了声明.
正常来说实现了此协议的任何对象, 均可赋值给 player.playbackController 来替换原始实现.
[_player play];
[_player pause];
在播放一个资源时, 可能有一些意外情况导致播放失败(如网络环境差).
此时当用户点击刷新按钮, 我们需要对当前的资源(Asset)进行刷新.
SJBaseVideoPlayer提供了直接的方法去刷新, 不需要开发者再重复的去创建新的Asset.
[_player refresh];
从头开始重新播放
[_player replay];
停止播放, 请注意: 当前资源将会被清空, 如需重播, 请重新设置新资源
[_player stop];
_player.muted = YES;
// 默认值为 1.0
_player.rate = 1.0;
当播放发生错误时, 可以通过它来获取错误信息
_player.error
///
/// 是否精确跳转, default value is NO.
///
@property (nonatomic) BOOL accurateSeeking;
///
/// 跳转到指定位置播放
///
- (void)seekToTime:(NSTimeInterval)secs completionHandler:(void (^ __nullable)(BOOL finished))completionHandler;
- (void)seekToTime:(CMTime)time toleranceBefore:(CMTime)toleranceBefore toleranceAfter:(CMTime)toleranceAfter completionHandler:(void (^ __nullable)(BOOL finished))completionHandler;
///
/// 切换清晰度
///
- (void)switchVideoDefinition:(SJVideoPlayerURLAsset *)URLAsset;
///
/// 当前清晰度切换的信息
///
@property (nonatomic, strong, readonly) SJVideoDefinitionSwitchingInfo *definitionSwitchingInfo;
/// 以下为设置 SJVideoPlayer.definitionURLAssets, 将会在清晰度切换控制层中显示这些资源项.
SJVideoPlayerURLAsset *asset1 = [[SJVideoPlayerURLAsset alloc] initWithURL:VideoURL_Level4];
asset1.definition_fullName = @"超清 1080P";
asset1.definition_lastName = @"超清";
SJVideoPlayerURLAsset *asset2 = [[SJVideoPlayerURLAsset alloc] initWithURL:VideoURL_Level3];
asset2.definition_fullName = @"高清 720P";
asset2.definition_lastName = @"AAAAAAA";
SJVideoPlayerURLAsset *asset3 = [[SJVideoPlayerURLAsset alloc] initWithURL:VideoURL_Level2];
asset3.definition_fullName = @"清晰 480P";
asset3.definition_lastName = @"480P";
_player.definitionURLAssets = @[asset1, asset2, asset3];
// 先播放asset1. (asset2 和 asset3 将会在用户选择后进行切换)
_player.URLAsset = asset1;
@property (nonatomic, readonly) NSTimeInterval currentTime; ///< 当前播放到的时间
@property (nonatomic, readonly) NSTimeInterval duration; ///< 总时长
@property (nonatomic, readonly) NSTimeInterval playableDuration; ///< 缓冲到的时间
@property (nonatomic, readonly) BOOL isPlaybackFinished; ///< 当前资源是否已播放结束
@property (nonatomic, readonly) BOOL isPlayed; ///< 是否播放过当前的资源
@property (nonatomic, readonly) BOOL isReplayed; ///< 是否重播过当前的资源
@property (nonatomic) BOOL autoplayWhenSetNewAsset; ///< 设置新的资源后, 是否自动调用播放. 默认为 YES
关于后台播放视频, 引用自: https://juejin.im/post/5a38e1a0f265da4327185a26
当您想在后台播放视频时:
-
需要设置 videoPlayer.pausedInBackground = NO; (该值默认为YES, 即App进入后台默认暂停).
-
前往
TARGETS
->Capability
-> enableBackground Modes
-> select this modeAudio, AirPlay, and Picture in Picture
_player.pausedInBackground = NO; // 默认值为 YES, 即进入后台后 暂停.
@property (nonatomic) BOOL resumePlaybackWhenAppDidEnterForeground; ///< 进入前台时, 是否恢复播放. 默认为 NO
@property (nonatomic) BOOL resumePlaybackWhenPlayerHasFinishedSeeking; ///< 当`seekToTime:`操作完成后, 是否恢复播放. 默认为 YES
资源准备(或初始化)的状态
当未设置资源时, 此时 player.assetStatus = .unknown 当设置新资源时, 此时 player.assetStatus = .preparing 当准备好播放时, 此时 player.assetStatus = .readyToPlay 当初始化失败时, 此时 player.assetStatus = .failed
typedef NS_ENUM(NSInteger, SJAssetStatus) {
///
/// 未知状态
///
SJAssetStatusUnknown,
///
/// 准备中
///
SJAssetStatusPreparing,
///
/// 当前资源可随时进行播放(播放控制请查看`timeControlStatus`)
///
SJAssetStatusReadyToPlay,
///
/// 发生错误
///
SJAssetStatusFailed
};
暂停或播放的控制状态
当调用了暂停时, 此时 player.timeControlStatus = .paused
当调用了播放时, 此时 将可能处于以下两种状态中的任意一个:
-
player.timeControlStatus = .playing 正在播放中.
-
player.timeControlStatus = .waitingToPlay 等待播放, 等待的原因请查看 player.reasonForWaitingToPlay
typedef NS_ENUM(NSInteger, SJPlaybackTimeControlStatus) {
///
/// 暂停状态(已调用暂停或未执行任何操作的状态)
///
SJPlaybackTimeControlStatusPaused,
///
/// 播放状态(已调用播放), 当前正在缓冲或正在评估能否播放. 可以通过`reasonForWaitingToPlay`来获取原因, UI层可以根据原因来控制loading视图的状态.
///
SJPlaybackTimeControlStatusWaitingToPlay,
///
/// 播放状态(已调用播放), 当前播放器正在播放
///
SJPlaybackTimeControlStatusPlaying
};
当调用了播放, 播放器未能播放处于等待状态时的原因
等待原因有以下3种状态:
1.未设置资源, 此时设置资源后, 当player.assetStatus = .readyToPlay
, 播放器将自动进行播放.
2.可能是由于缓冲不足, 播放器在等待缓存足够时自动恢复播放, 此时可以显示loading视图.
3.可能是正在评估缓冲中, 这个过程会进行的很快, 不需要显示loading视图.
///
/// 缓冲中, UI层建议显示loading视图
///
extern SJWaitingReason const SJWaitingToMinimizeStallsReason;
///
/// 正在评估能否播放, 处于此状态时, 不建议UI层显示loading视图
///
extern SJWaitingReason const SJWaitingWhileEvaluatingBufferingRateReason;
///
/// 未设置资源
///
extern SJWaitingReason const SJWaitingWithNoAssetToPlayReason;
///
/// 观察者
///
/// 可以如下设置block, 来监听某个状态的改变
/// 了解更多请前往头文件查看
/// player.playbackObserver.currentTimeDidChangeExeBlock = ...;
/// player.playbackObserver.durationDidChangeExeBlock = ...;
/// player.playbackObserver.timeControlStatusDidChangeExeBlock = ...;
///
@property (nonatomic, strong, readonly) SJPlaybackObservation *playbackObserver;
@property (nonatomic, readonly) NSTimeInterval durationWatched; ///< 已观看的时长(当前资源)
某些时候, 我们需要接入第三方的视频SDK, 但是又想使用 SJBaseVideoPlayer 封装的其他的功能.
这个时候, 我们可以自己动手, 将第三方的SDK封装一下, 实现 SJVideoPlayerPlaybackController 协议, 管理 SJBaseVideoPlayer 中的播放操作.
示例:
- 可以参考 SJAVMediaPlaybackController 中的实现.
- 封装 ijkplayer 的示例: https://gitee.com/changsanjiang/SJIJKMediaPlaybackController
_player.playbackController = Your PlaybackController.
控制层的显示和隐藏, 此部分的内容由 "id <SJControlLayerAppearManager> controlLayerAppearManager" 提供支持.
controlLayerAppearManager 内部存在一个定时器, 当控制层显示时, 会开启此定时器. 一定间隔后, 会尝试隐藏控制层.
其他相关操作, 请见以下内容.
当控制层需要显示时, 可以调用下面方法.
[_player controlLayerNeedAppear];
此方法将会回调控制层的代理方法:
"- (void)controlLayerNeedAppear:(__kindof SJBaseVideoPlayer *)videoPlayer;"
代理将会对当前的控制层进行显示处理.
当控制层需要隐藏时, 可以调用下面方法.
[_player controlLayerNeedDisappear];
此方法将会回调控制层的代理方法:
"- (void)controlLayerNeedDisappear:(__kindof SJBaseVideoPlayer *)videoPlayer;"
代理将会对当前的控制层进行隐藏处理.
///
/// 控制层的显示状态(是否已显示)
///
@property (nonatomic, getter=isControlLayerAppeared) BOOL controlLayerAppeared;
///
/// 暂停的时候是否保持控制层显示
///
/// default value is NO
///
@property (nonatomic) BOOL pausedToKeepAppearState;
///
/// 观察者
///
/// 当需要监听控制层的显示和隐藏时, 可以设置`player.controlLayerAppearObserver.appearStateDidChangeExeBlock = ...;`
///
@property (nonatomic, strong, readonly) id<SJControlLayerAppearManagerObserver> controlLayerAppearObserver;
同样的, 协议 "SJControlLayerAppearManager" 定义了一系列的操作, 只要实现了这些协议方法的对象, 就可以管理控制层的显示和隐藏.
_player.controlLayerAppearManager = Your controlLayerAppearManager;
设备亮度和音量的调整, 此部分的内容由 "id <SJDeviceVolumeAndBrightnessController> deviceVolumeAndBrightnessController" 提供支持.
5.3 监听状态改变🔥
///
/// 观察者
///
@property (nonatomic, strong, readonly) id<SJDeviceVolumeAndBrightnessControllerObserver> deviceVolumeAndBrightnessObserver;
///
/// 观察者
///
@property (nonatomic, strong, readonly) id<SJDeviceVolumeAndBrightnessControllerObserver> deviceVolumeAndBrightnessObserver;
5.5 隐藏视图提示
#import "SJDeviceVolumeAndBrightnessController.h"
SJDeviceVolumeAndBrightnessController *controller = _player.deviceVolumeAndBrightnessController;
controller.showsPopupView = NO;
#import "SJDeviceVolumeAndBrightnessController.h"
SJDeviceVolumeAndBrightnessController *controller = _player.deviceVolumeAndBrightnessController;
controller.showsPopupView = NO;
当需要对设备音量视图进行自定义时, 可以自己动手撸一个 SJDeviceVolumeAndBrightnessController.
_player.deviceVolumeAndBrightnessController = Your deviceVolumeAndBrightnessController;
此部分内容由 id<SJFlipTransitionManager> flipTransitionManager 提供支持
目前镜像翻转只写了 水平翻转, 未来可能会加入更多的翻转类型.
typedef enum : NSUInteger {
SJViewFlipTransition_Identity,
SJViewFlipTransition_Horizontally, // 水平翻转
} SJViewFlipTransition;
/// 当前的翻转类型
_player.flipTransition
/// 翻转相关方法
[_player setFlipTransition:SJViewFlipTransition_Horizontally];
[_player setFlipTransition:SJViewFlipTransition_Horizontally animated:YES];
[_player setFlipTransition:SJViewFlipTransition_Identity animated:YES completionHandler:^(__kindof SJBaseVideoPlayer * _Nonnull player) {
/// ...
}];
///
/// 观察者
///
/// 可以如下设置block, 来监听某个状态的改变
///
/// player.flipTransitionObserver.flipTransitionDidStartExeBlock = ...;
/// player.flipTransitionObserver.flipTransitionDidStopExeBlock = ...;
///
@property (nonatomic, strong, readonly) id<SJFlipTransitionManagerObserver> flipTransitionObserver;
该部分管理类的协议定义在 SJFlipTransitionManagerProtocol 中, 实现该协议的任何对象, 均可赋值给播放器, 替换原始实现.
此部分内容由 id<SJReachability> reachability 提供支持
默认的 reachability 是个单例, 在App生命周期中, 仅创建一次. 因此每个播放器对象持有的 reachability 都是相同的.
@property (nonatomic, readonly) SJNetworkStatus networkStatus;
///
/// 观察者
///
@property (nonatomic, strong, readonly) id<SJReachabilityObserver> reachabilityObserver;
该部分管理类的协议定义在 SJNetworkStatus 中, 实现该协议的任何对象, 均可赋值给播放器, 替换原始实现.
此部分内容由 id<SJPlayerGestureControl> gestureControl 提供支持
播放器默认存在四种手势, 每个手势触发的回调均定义在 SJPlayerGestureControl 中, 当想改变某个手势的处理时, 可以直接修改对应手势触发的 block 即可.
具体请看以下部分.
当用户单击播放器时, 播放器会调用 显示或隐藏控制层的操作
以下为默认实现:
__weak typeof(self) _self = self;
_gestureController.singleTapHandler = ^(id<SJGestureController> _Nonnull control, CGPoint location) {
__strong typeof(_self) self = _self;
if ( !self ) return ;
/// 让控制层显示或隐藏
[self.controlLayerAppearManager switchAppearState];
};
双击会触发暂停或播放的操作
__weak typeof(self) _self = self;
_gestureController.doubleTapHandler = ^(id<SJGestureController> _Nonnull control, CGPoint location) {
__strong typeof(_self) self = _self;
if ( !self ) return ;
if ( [self playStatus_isPlaying] )
[self pause];
else
[self play];
};
- 垂直滑动时, 默认情况下如果在屏幕左边, 则会触发调整亮度的操作, 并显示亮度提示视图. 如果在屏幕右边, 则会触发调整声音的操作, 并显示系统音量提示视图
- 水平滑动时, 会触发控制层相应的代理方法
__weak typeof(self) _self = self;
_gestureController.panHandler = ^(id<SJGestureController> _Nonnull control, SJPanGestureTriggeredPosition position, SJPanGestureMovingDirection direction, SJPanGestureRecognizerState state, CGPoint translate) {
__strong typeof(_self) self = _self;
if ( !self ) return ;
/// ....
};
当用户做放大或收缩触发该手势时, 会设置播放器显示模式`Aspect`或`AspectFill`.
__weak typeof(self) _self = self;
_gestureController.pinchHandler = ^(id<SJGestureController> _Nonnull control, CGFloat scale) {
__strong typeof(_self) self = _self;
if ( !self ) return ;
self.playbackController.videoGravity = scale > 1 ?AVLayerVideoGravityResizeAspectFill:AVLayerVideoGravityResizeAspect;
};
_player.gestureController.supportedGestureTypes = SJPlayerGestureTypeMask_Default
typedef enum : NSUInteger {
SJPlayerGestureTypeMask_None,
SJPlayerGestureTypeMask_SingleTap = 1 << 0,
SJPlayerGestureTypeMask_DoubleTap = 1 << 1,
SJPlayerGestureTypeMask_Pan_H = 1 << 2, // 水平方向
SJPlayerGestureTypeMask_Pan_V = 1 << 3, // 垂直方向
SJPlayerGestureTypeMask_Pinch = 1 << 4,
SJPlayerGestureTypeMask_LongPress = 1 << 5,
SJPlayerGestureTypeMask_Pan = SJPlayerGestureTypeMask_Pan_H | SJPlayerGestureTypeMask_Pan_V,
SJPlayerGestureTypeMask_Default = SJPlayerGestureTypeMask_SingleTap | SJPlayerGestureTypeMask_DoubleTap | SJPlayerGestureTypeMask_Pan | SJPlayerGestureTypeMask_Pinch,
SJPlayerGestureTypeMask_All = SJPlayerGestureTypeMask_Default | SJPlayerGestureTypeMask_LongPress,
} SJPlayerGestureTypeMask;
/// 例如 替换单击手势的处理
__weak typeof(self) _self = self;
_player.gestureController.singleTapHandler = ^(id<SJGestureController> _Nonnull control, CGPoint location) {
__strong typeof(_self) self = _self;
if ( !self ) return ;
/// .....你的处理
};
资源在初始化时, 由于暂时没有画面可以呈现, 会出现短暂的黑屏. 在此期间, 建议大家设置一下占位图.
_player.presentView.placeholderImageView.image = [UIImage imageNamed:@"..."];
[_player.presentView.placeholderImageView sd_setImageWithURL:URL placeholderImage:img];
/// 播放器准备好显示时, 是否隐藏占位图
/// - 默认为YES
@property (nonatomic) BOOL hiddenPlaceholderImageViewWhenPlayerIsReadyForDisplay;
目前仅支持 NSAttributedString.
///
/// 中心弹出文本提示
///
/// 了解更多请前往协议头文件查看
///
@property (nonatomic, strong, null_resettable) id<SJTextPopupController> textPopupController;
///
/// 左下角弹出提示
///
/// 了解更多请前往协议头文件查看
///
@property (nonatomic, strong, null_resettable) id<SJPromptingPopupController> promptingPopupController;
_player.textPopupController.backgroundColor = ...;
_player.textPopupController.contentInset = ...;
接入播放器的 ViewController 中, 会写一些固定的代码, 我将这些固定代码都封装在了以下方法中.
在适当的时候直接调用即可, 以下为内部实现:
状态栏是否可以隐藏
实现如下:
- (BOOL)vc_prefersStatusBarHidden {
if ( _tmpShowStatusBar ) return NO; // 临时显示
if ( _tmpHiddenStatusBar ) return YES; // 临时隐藏
if ( self.lockedScreen ) return YES; // 锁屏时, 不显示
if ( self.rotationManager.isTransitioning ) { // 旋转时, 不显示
if ( !self.disabledControlLayerAppearManager && self.isControlLayerAppeared ) return NO;
return YES;
}
// 全屏播放时, 使状态栏根据控制层显示或隐藏
if ( self.isFullScreen ) return !self.isControlLayerAppeared;
return NO;
}
状态栏显示白色还是黑色
实现如下:
- (UIStatusBarStyle)vc_preferredStatusBarStyle {
// 全屏播放时, 使状态栏变成白色
if ( self.isFullScreen || self.fitOnScreen ) return UIStatusBarStyleLightContent;
return UIStatusBarStyleDefault;
}
有时候, 可能会希望临时显示状态栏, 例如全屏转回小屏时, 旋转之前, 需要将状态栏显示.
[_player needShowStatusBar];
有时候, 可能会希望临时隐藏状态栏, 例如某个播放器控制层不需要显示状态栏.
[_player needHiddenStatusBar];
UIImage *img = [_player screenshot];
- (void)screenshotWithTime:(NSTimeInterval)secs
completion:(void(^)(__kindof SJBaseVideoPlayer *videoPlayer, UIImage * __nullable image, NSError *__nullable error))block;
/// 可以通过 _player.playbackController.presentationSize 来获取当前视频宽高
- (void)screenshotWithTime:(NSTimeInterval)secs
size:(CGSize)size
completion:(void(^)(__kindof SJBaseVideoPlayer *videoPlayer, UIImage * __nullable image, NSError *__nullable error))block;
- (void)exportWithBeginTime:(NSTimeInterval)beginTime
duration:(NSTimeInterval)duration
presetName:(nullable NSString *)presetName
progress:(void(^)(__kindof SJBaseVideoPlayer *videoPlayer, float progress))progressBlock
completion:(void(^)(__kindof SJBaseVideoPlayer *videoPlayer, NSURL *fileURL, UIImage *thumbnailImage))completion
failure:(void(^)(__kindof SJBaseVideoPlayer *videoPlayer, NSError *error))failure;
- (void)generateGIFWithBeginTime:(NSTimeInterval)beginTime
duration:(NSTimeInterval)duration
progress:(void(^)(__kindof SJBaseVideoPlayer *videoPlayer, float progress))progressBlock
completion:(void(^)(__kindof SJBaseVideoPlayer *videoPlayer, UIImage *imageGIF, UIImage *thumbnailImage, NSURL *filePath))completion
failure:(void(^)(__kindof SJBaseVideoPlayer *videoPlayer, NSError *error))failure;
/// 取消导出操作
/// 播放器 dealloc 时, 会调用一次
- (void)cancelExportOperation;
/// 取消GIF操作
/// 播放器 dealloc 时, 会调用一次
- (void)cancelGenerateGIFOperation;
此部分的内容由 SJPlayModelPropertiesObserver 提供支持.
/// 是否是在 UICollectionView 或者 UITableView 中播放
_player.isPlayOnScrollView
///
/// 播放器视图是否显示
///
/// Whether the player is appeared when playing on scrollView. Because scrollview may be scrolled.
///
@property (nonatomic, readonly) BOOL isScrollAppeared;
@property (nonatomic, copy, nullable) void(^playerViewWillAppearExeBlock)(__kindof SJBaseVideoPlayer *videoPlayer);
@property (nonatomic, copy, nullable) void(^playerViewWillDisappearExeBlock)(__kindof SJBaseVideoPlayer *videoPlayer);
///
/// 滚动出去后, 是否暂停. 默认为YES
///
/// - default value is YES.
///
@property (nonatomic) BOOL pauseWhenScrollDisappeared;
///
/// 滚动进入时, 是否恢复播放. 默认为YES
///
/// - default values is YES.
///
@property (nonatomic) BOOL resumePlaybackWhenScrollAppeared;
///
/// 滚动出去后, 是否隐藏播放器视图. 默认为YES
///
/// - default value is YES.
///
@property (nonatomic) BOOL hiddenViewWhenScrollDisappeared;
目前支持在 UICollectionViewCell 和 UITableViewCell 中自动播放.
使用之前, 请导入头文件 #import "UIScrollView+ListViewAutoplaySJAdd.h"
/// 配置列表自动播放
[_tableView sj_enableAutoplayWithConfig:[SJPlayerAutoplayConfig configWithPlayerSuperviewTag:101 autoplayDelegate:self]];
/// Delegate method
- (void)sj_playerNeedPlayNewAssetAtIndexPath:(NSIndexPath *)indexPath {
}
typedef NS_ENUM(NSUInteger, SJAutoplayScrollAnimationType) {
SJAutoplayScrollAnimationTypeNone,
SJAutoplayScrollAnimationTypeTop,
SJAutoplayScrollAnimationTypeMiddle,
};
@interface SJPlayerAutoplayConfig : NSObject
+ (instancetype)configWithPlayerSuperviewTag:(NSInteger)playerSuperviewTag
autoplayDelegate:(id<SJPlayerAutoplayDelegate>)autoplayDelegate;
/// 滚动的动画类型
/// default is .Middle;
@property (nonatomic) SJAutoplayScrollAnimationType animationType;
@property (nonatomic, readonly) NSInteger playerSuperviewTag;
@property (nonatomic, weak, nullable, readonly) id<SJPlayerAutoplayDelegate> autoplayDelegate;
@end
@protocol SJPlayerAutoplayDelegate <NSObject>
- (void)sj_playerNeedPlayNewAssetAtIndexPath:(NSIndexPath *)indexPath;
@end
[_tableView sj_disenableAutoplay];
[_tableView sj_needPlayNextAsset];
SJEdgeControlButtonItem *item = [[SJEdgeControlButtonItem alloc] initWithImage:[UIImage imageNamed:@"test"] target:self action:@selector(test) tag:SJTestImageItemTag];
[_player.defaultEdgeControlLayer.topAdapter addItem:item];
[_player.defaultEdgeControlLayer.topAdapter reload];
[_player.defaultEdgeControlLayer.bottomAdapter removeItemForTag:SJEdgeControlLayerBottomItem_Separator];
[_player.defaultEdgeControlLayer.bottomAdapter reload];
[_player.defaultEdgeControlLayer.bottomAdapter exchangeItemForTag:SJEdgeControlLayerBottomItem_DurationTime withItemForTag:SJEdgeControlLayerBottomItem_Progress];
[_player.defaultEdgeControlLayer.bottomAdapter reload];
SJEdgeControlButtonItem *titleItem = [_player.defaultEdgeControlLayer.topAdapter itemForTag:SJEdgeControlLayerTopItem_Title];
titleItem.insets = SJEdgeInsetsMake(16, 16);
[_player.defaultEdgeControlLayer.topAdapter reload];
SJEdgeControlButtonItem *titleItem = [_player.defaultEdgeControlLayer.topAdapter itemForTag:SJEdgeControlLayerTopItem_Title];
titleItem.hidden = YES;
[_player.defaultEdgeControlLayer.topAdapter reload];
SJEdgeControlButtonItem *titleItem = [_player.defaultEdgeControlLayer.topAdapter itemForTag:SJEdgeControlLayerTopItem_Title];
titleItem.fill = YES;
[_player.defaultEdgeControlLayer.topAdapter reload];
_player.defaultEdgeControlLayer.hiddenBackButtonWhenOrientationIsPortrait = YES;
_player.defaultEdgeControlLayer.disabledPromptWhenNetworkStatusChanges = YES;
_player.defaultEdgeControlLayer.fixesBackItem = YES;
_player.defaultEdgeControlLayer.hiddenBottomProgressIndicator = YES;
_player.defaultEdgeControlLayer.loadingView.showsNetworkSpeed = YES;
// 实现协议`SJLoadingView`即可, 然后赋值给控制层
_player.defaultEdgeControlLayer.loadingView = Your Loading View;
_player.defaultEdgeControlLayer.leftMargin = 16;
_player.defaultEdgeControlLayer.rightMargin = 16;
[_player.defaultEdgeControlLayer.topContainerView cleanColors];
[_player.defaultEdgeControlLayer.bottomContainerView cleanColors];