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Per the Valve Developer Wiki, the server will send an empty SERVERDATA_RESPONSE_VALUE packet before the SERVERDATA_AUTH_RESPONSE packet. This code adds handling for this empty packet so authentication succeeds from the module's perspective.
I'm not sure if all games that implement RCON behave this way or not - so we may want to make this an optional feature in the constructor for the object. I can, however, confirm that at least TF2 does work this way, and that my fix allows the library to communicate with my TF2 server.