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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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<td align="left" colspan="2">
<a href="http://developer.apple.com/">ADC Home</a> > <a href="../../referencelibrary/index.html">Reference Library</a> > <a href="../../samplecode/index.html">Sample Code</a> > <a href="../../samplecode/QuickTime/index.html">QuickTime</a> > <a href="../../samplecode/QuickTime/idxWiredMoviesandSprites-date.html">Wired Movies and Sprites</a> > <A HREF="javascript:location.replace('index.html');">WiredSprites</A> >
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<table width="680" border="0" cellpadding="0" cellspacing="0">
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<td><h1><div id="pagehead">WiredSprites</div></h1></td>
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<td id="scdetails">
<h2>/Clippings/AddSpriteActions.txt</h2>
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<p><strong>View Source Code:</strong>
<select name="gotop" onChange="JumpToNewPage();" style="width:340px"><option selected value="ingnore">Select File</option>
<option value="listing1.html">/Application Files/ComApplication.c</option>
<option value="listing2.html">/Application Files/ComApplication.h</option>
<option value="listing3.html">/Application Files/ComResource.h</option>
<option value="listing4.html">/Application Files/QTWiredSprites.r</option>
<option value="listing5.html">/Application Files/WiredSpriteUtilities.c</option>
<option value="listing6.html">/Application Files/WiredSpriteUtilities.h</option>
<option value="listing7.html">/Clippings/AddMovieResource.txt</option>
<option value="listing8.html">/Clippings/AddOverrideSamples.txt</option>
<option value="listing9.html">/Clippings/AddSpriteActions.txt</option>
<option value="listing10.html">/Clippings/AddSpriteSampleToMedia.txt</option>
<option value="listing11.html">/Clippings/AssignImageGroupIDs.txt</option>
<option value="listing12.html">/Clippings/CreateKeyFrameSample.txt</option>
<option value="listing13.html">/Clippings/CreateMovieFile.txt</option>
<option value="listing14.html">/Clippings/InsertMediaIntoTrack.txt</option>
<option value="listing15.html">/Clippings/SetSpriteProperties.txt</option>
<option value="listing16.html">/Clippings/SpriteTrackProperties.txt</option>
<option value="listing17.html">/Common Files/ComFramework.c</option>
<option value="listing18.html">/Common Files/ComFramework.h</option>
<option value="listing19.html">/Common Files/EndianUtilities.c</option>
<option value="listing20.html">/Common Files/EndianUtilities.h</option>
<option value="listing21.html">/Common Files/ImageCompressionUtilities.c</option>
<option value="listing22.html">/Common Files/ImageCompressionUtilities.h</option>
<option value="listing23.html">/Common Files/MacFramework.c</option>
<option value="listing24.html">/Common Files/MacFramework.h</option>
<option value="listing25.html">/Common Files/MacPrefix.h</option>
<option value="listing26.html">/Common Files/QTUtilities.c</option>
<option value="listing27.html">/Common Files/QTUtilities.h</option>
<option value="listing28.html">/Common Files/SpriteUtilities.c</option>
<option value="listing29.html">/Common Files/SpriteUtilities.h</option>
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<option value="listing31.html">/Common Files/WinFramework.h</option>
<option value="listing32.html">/Common Files/WinPrefix.h</option>
<option value="listing33.html">/Completed Lab/QTWiredSprites.c</option>
<option value="listing34.html">/Completed Lab/QTWiredSprites.h</option>
<option value="listing35.html">/Start Code/QTWiredSprites.c</option>
<option value="listing36.html">/Start Code/QTWiredSprites.h</option></select>
</p>
</form>
<p><strong><a href="WiredSprites.zip">Download Sample</a></strong> (“WiredSprites.zip”, 1.43M)<BR>
<strong><a href="WiredSprites.dmg">Download Sample</a></strong> (“WiredSprites.dmg”, 1.96M)</p>
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<p><strong><a href="#">Download Sample</a></strong> (“filename.sit”, 500K)</p>
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<td scope="row"><img width="680" height="10" src="images/1dot.gif" alt=""><br>
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<!--googleon: index -->
<pre class="sourcecodebox"> ////////// // // add actions to the six sprites // ////////// // add go
to beginning button myErr = QTCopyAtom(myBeginButton, kParentAtomIsContainer,
&myBeginActionButton); if (myErr != noErr) goto
bail; AddSpriteSetImageIndexAction(myBeginActionButton,
kParentAtomIsContainer, kQTEventMouseClick, 0, NULL, 0, 0, NULL,
kGoToBeginningButtonDownIndex,
NULL); AddSpriteSetImageIndexAction(myBeginActionButton,
kParentAtomIsContainer, kQTEventMouseClickEnd, 0, NULL, 0, 0, NULL,
kGoToBeginningButtonUpIndex,
NULL); AddMovieGoToBeginningAction(myBeginActionButton,
kParentAtomIsContainer,
kQTEventMouseClickEndTriggerButton); AddSpriteSetVisibleAction(myBeginActionButton,
kParentAtomIsContainer, kQTEventMouseEnter, 0, NULL, 0, 0, NULL, true,
NULL); AddSpriteSetVisibleAction(myBeginActionButton, kParentAtomIsContainer,
kQTEventMouseExit, 0, NULL, 0, 0, NULL, false,
NULL); AddSpriteToSample(mySample, myBeginActionButton,
kGoToBeginningSpriteID); QTDisposeAtomContainer(myBeginActionButton); //
add go to prev button myErr = QTCopyAtom(myPrevButton, kParentAtomIsContainer,
&myPrevActionButton); if (myErr != noErr) goto
bail; AddSpriteSetImageIndexAction(myPrevActionButton,
kParentAtomIsContainer, kQTEventMouseClick, 0, NULL, 0, 0, NULL,
kGoToPrevButtonDownIndex,
NULL); AddSpriteSetImageIndexAction(myPrevActionButton,
kParentAtomIsContainer, kQTEventMouseClickEnd, 0, NULL, 0, 0, NULL,
kGoToPrevButtonUpIndex, NULL); AddMovieStepBackwardAction(myPrevActionButton,
kParentAtomIsContainer,
kQTEventMouseClickEndTriggerButton); AddSpriteSetVisibleAction(myBeginActionButton,
kParentAtomIsContainer, kQTEventMouseEnter, 0, NULL, 0, 0, NULL, true,
NULL); AddSpriteSetVisibleAction(myBeginActionButton, kParentAtomIsContainer,
kQTEventMouseExit, 0, NULL, 0, 0, NULL, false,
NULL); AddSpriteToSample(mySample, myPrevActionButton,
kGoToPrevSpriteID); QTDisposeAtomContainer(myPrevActionButton); // add go to
next button myErr = QTCopyAtom(myNextButton, kParentAtomIsContainer,
&myNextActionButton); if (myErr != noErr) goto
bail; AddSpriteSetImageIndexAction(myNextActionButton,
kParentAtomIsContainer, kQTEventMouseClick, 0, NULL, 0, 0, NULL,
kGoToNextButtonDownIndex,
NULL); AddSpriteSetImageIndexAction(myNextActionButton,
kParentAtomIsContainer, kQTEventMouseClickEnd, 0, NULL, 0, 0, NULL,
kGoToNextButtonUpIndex, NULL); AddMovieStepForwardAction(myNextActionButton,
kParentAtomIsContainer,
kQTEventMouseClickEndTriggerButton); AddSpriteSetVisibleAction(myBeginActionButton,
kParentAtomIsContainer, kQTEventMouseEnter, 0, NULL, 0, 0, NULL, true,
NULL); AddSpriteSetVisibleAction(myBeginActionButton, kParentAtomIsContainer,
kQTEventMouseExit, 0, NULL, 0, 0, NULL, false,
NULL); AddSpriteToSample(mySample, myNextActionButton,
kGoToNextSpriteID); QTDisposeAtomContainer(myNextActionButton); // add go to
end button myErr = QTCopyAtom(myEndButton, kParentAtomIsContainer,
&myEndActionButton); if (myErr != noErr) goto
bail; AddSpriteSetImageIndexAction(myEndActionButton, kParentAtomIsContainer,
kQTEventMouseClick, 0, NULL, 0, 0, NULL, kGoToEndButtonDownIndex,
NULL); AddSpriteSetImageIndexAction(myEndActionButton, kParentAtomIsContainer,
kQTEventMouseClickEnd, 0, NULL, 0, 0, NULL, kGoToEndButtonUpIndex,
NULL); AddMovieGoToEndAction(myEndActionButton, kParentAtomIsContainer,
kQTEventMouseClickEndTriggerButton); AddSpriteSetVisibleAction(myBeginActionButton,
kParentAtomIsContainer, kQTEventMouseEnter, 0, NULL, 0, 0, NULL, true,
NULL); AddSpriteSetVisibleAction(myBeginActionButton, kParentAtomIsContainer,
kQTEventMouseExit, 0, NULL, 0, 0, NULL, false,
NULL); AddSpriteToSample(mySample, myEndActionButton,
kGoToEndSpriteID); QTDisposeAtomContainer(myEndActionButton); // add penguin
one myErr = QTCopyAtom(myPenguinOne, kParentAtomIsContainer,
&myPenguinOneAction); if (myErr != noErr) goto bail; // show the buttons
on mouse enter and hide them on mouse
exit AddSpriteSetVisibleAction(myPenguinOneAction, kParentAtomIsContainer,
kQTEventMouseEnter, 0, NULL, 0, kTargetSpriteID, (void
*)kGoToBeginningSpriteID, true,
NULL); AddSpriteSetVisibleAction(myPenguinOneAction, kParentAtomIsContainer,
kQTEventMouseExit, 0, NULL, 0, kTargetSpriteID, (void *)kGoToBeginningSpriteID,
false, NULL); AddSpriteSetVisibleAction(myPenguinOneAction,
kParentAtomIsContainer, kQTEventMouseEnter, 0, NULL, 0, kTargetSpriteID, (void
*)kGoToPrevSpriteID, true,
NULL); AddSpriteSetVisibleAction(myPenguinOneAction, kParentAtomIsContainer,
kQTEventMouseExit, 0, NULL, 0, kTargetSpriteID, (void *)kGoToPrevSpriteID,
false, NULL); AddSpriteSetVisibleAction(myPenguinOneAction,
kParentAtomIsContainer, kQTEventMouseEnter, 0, NULL, 0, kTargetSpriteID, (void
*)kGoToNextSpriteID, true,
NULL); AddSpriteSetVisibleAction(myPenguinOneAction, kParentAtomIsContainer,
kQTEventMouseExit, 0, NULL, 0, kTargetSpriteID, (void *)kGoToNextSpriteID,
false, NULL); AddSpriteSetVisibleAction(myPenguinOneAction,
kParentAtomIsContainer, kQTEventMouseEnter, 0, NULL, 0, kTargetSpriteID, (void
*)kGoToEndSpriteID, true, NULL); AddSpriteSetVisibleAction(myPenguinOneAction,
kParentAtomIsContainer, kQTEventMouseExit, 0, NULL, 0, kTargetSpriteID, (void
*)kGoToEndSpriteID, false, NULL); AddSpriteToSample(mySample,
myPenguinOneAction,
kPenguinOneSpriteID); QTWired_AddCursorChangeOnMouseOver(mySample,
kPenguinOneSpriteID); QTDisposeAtomContainer(myPenguinOneAction); // add
penguin two myErr = QTCopyAtom(myPenguinTwo, kParentAtomIsContainer,
&myPenguinTwoAction); if (myErr != noErr) goto bail; // blink when clicked
on AddSpriteSetImageIndexAction(myPenguinTwoAction, kParentAtomIsContainer,
kQTEventMouseClick, 0, NULL, 0, 0, NULL, kPenguinClosedIndex,
NULL); AddSpriteSetImageIndexAction(myPenguinTwoAction,
kParentAtomIsContainer, kQTEventMouseClickEnd, 0, NULL, 0, 0, NULL,
kPenguinForwardIndex, NULL); AddQTEventAtom(myPenguinTwoAction,
kParentAtomIsContainer, kQTEventMouseClickEndTriggerButton, &myEventAtom); //
toggle the movie rate and both of the birds' graphics
modes QTWired_AddPenguinTwoConditionalActions(myPenguinTwoAction,
myEventAtom); QTWired_AddWraparoundMatrixOnIdle(myPenguinTwoAction); AddSpriteToSample(mySample,
myPenguinTwoAction,
kPenguinTwoSpriteID); QTDisposeAtomContainer(myPenguinTwoAction); // add an
action for when the key frame is loaded, to set the movie's looping mode to
palindrome; // note that this will actually be triggered every time the key
frame is reloaded, // so if the operation was expensive we could use a
conditional to test if we've already done it myLoopingFlags = loopTimeBase |
palindromeLoopTimeBase; AddMovieSetLoopingFlagsAction(mySample,
kParentAtomIsContainer, kQTEventFrameLoaded, myLoopingFlags);</pre>
<!--googleoff: index -->
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<td align="center"><br/>
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<div style="margin-bottom: 8px"><a href="http://developer.apple.com/feedback/?v=1&url=/samplecode/WiredSprites/listing9.html%3Fid%3DDTS10001044-1.0&media=dvd" target=_new>Yes</a>: Tell us what works for you.</div>
<div style="margin-bottom: 8px"><a href="http://developer.apple.com/feedback/?v=2&url=/samplecode/WiredSprites/listing9.html%3Fid%3DDTS10001044-1.0&media=dvd" target=_new>It’s good, but:</a> Report typos, inaccuracies, and so forth.</div>
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