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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
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<title>WiredSprites - /Common Files/SpriteUtilities.h</title>
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<td align="left" colspan="2">
<a href="http://developer.apple.com/">ADC Home</a> > <a href="../../referencelibrary/index.html">Reference Library</a> > <a href="../../samplecode/index.html">Sample Code</a> > <a href="../../samplecode/QuickTime/index.html">QuickTime</a> > <a href="../../samplecode/QuickTime/idxWiredMoviesandSprites-date.html">Wired Movies and Sprites</a> > <A HREF="javascript:location.replace('index.html');">WiredSprites</A> >
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<table width="680" border="0" cellpadding="0" cellspacing="0">
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<td><h1><div id="pagehead">WiredSprites</div></h1></td>
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<h2>/Common Files/SpriteUtilities.h</h2>
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<p><strong>View Source Code:</strong>
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<option value="listing1.html">/Application Files/ComApplication.c</option>
<option value="listing2.html">/Application Files/ComApplication.h</option>
<option value="listing3.html">/Application Files/ComResource.h</option>
<option value="listing4.html">/Application Files/QTWiredSprites.r</option>
<option value="listing5.html">/Application Files/WiredSpriteUtilities.c</option>
<option value="listing6.html">/Application Files/WiredSpriteUtilities.h</option>
<option value="listing7.html">/Clippings/AddMovieResource.txt</option>
<option value="listing8.html">/Clippings/AddOverrideSamples.txt</option>
<option value="listing9.html">/Clippings/AddSpriteActions.txt</option>
<option value="listing10.html">/Clippings/AddSpriteSampleToMedia.txt</option>
<option value="listing11.html">/Clippings/AssignImageGroupIDs.txt</option>
<option value="listing12.html">/Clippings/CreateKeyFrameSample.txt</option>
<option value="listing13.html">/Clippings/CreateMovieFile.txt</option>
<option value="listing14.html">/Clippings/InsertMediaIntoTrack.txt</option>
<option value="listing15.html">/Clippings/SetSpriteProperties.txt</option>
<option value="listing16.html">/Clippings/SpriteTrackProperties.txt</option>
<option value="listing17.html">/Common Files/ComFramework.c</option>
<option value="listing18.html">/Common Files/ComFramework.h</option>
<option value="listing19.html">/Common Files/EndianUtilities.c</option>
<option value="listing20.html">/Common Files/EndianUtilities.h</option>
<option value="listing21.html">/Common Files/ImageCompressionUtilities.c</option>
<option value="listing22.html">/Common Files/ImageCompressionUtilities.h</option>
<option value="listing23.html">/Common Files/MacFramework.c</option>
<option value="listing24.html">/Common Files/MacFramework.h</option>
<option value="listing25.html">/Common Files/MacPrefix.h</option>
<option value="listing26.html">/Common Files/QTUtilities.c</option>
<option value="listing27.html">/Common Files/QTUtilities.h</option>
<option value="listing28.html">/Common Files/SpriteUtilities.c</option>
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<option value="listing33.html">/Completed Lab/QTWiredSprites.c</option>
<option value="listing34.html">/Completed Lab/QTWiredSprites.h</option>
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<option value="listing36.html">/Start Code/QTWiredSprites.h</option></select>
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<p><strong><a href="WiredSprites.zip">Download Sample</a></strong> (“WiredSprites.zip”, 1.43M)<BR>
<strong><a href="WiredSprites.dmg">Download Sample</a></strong> (“WiredSprites.dmg”, 1.96M)</p>
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<p><strong><a href="#">Download Sample</a></strong> (“filename.sit”, 500K)</p>
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<!--googleon: index -->
<pre class="sourcecodebox">#ifndef _SPRITEUTILITIES_#define _SPRITEUTILITIES_#ifndef __MOVIES__ #include <Movies.h>#endif#endif// _____________________ Sprite Utilities _____________________ //// set sprite properties for non-nil parameters, overriding or adding atoms as neccessaryOSErr SetSpriteData( QTAtomContainer sprite, Point *location, short *visible, short *layer, short *imageIndex, ModifierTrackGraphicsModeRecord *graphicsMode, StringPtr spriteName, QTAtomContainer actionAtoms );// add a sprite to a sampleOSErr AddSpriteToSample( QTAtomContainer theSample, QTAtomContainer theSprite, QTAtomID spriteID );// add a sprite key frame sample to sprite track's mediaOSErr AddSpriteSampleToMedia( Media theMedia, QTAtomContainer sample, TimeValue duration, Boolean isKeyFrame, TimeValue *sampleTime );// add a sprite key frame sample--and compress it in the process--to sprite track's mediaOSErr AddCompressedSpriteSampleToMedia( Media theMedia, QTAtomContainer sample, TimeValue duration, Boolean isKeyFrame, OSType dataCompressorType, TimeValue *sampleTime ); // compress a PICT with animation compressor and add image data to a sprite key sample's images container atomOSErr AddPICTImageToKeyFrameSample( QTAtomContainer keySample, short pictID, RGBColor *keyColor, QTAtomID id, FixedPoint *registrationPoint, StringPtr imageName ); // add compressed image data to a sprite key sample's images container atomOSErr AddCompressedImageToKeyFrameSample( QTAtomContainer keySample, ImageDescriptionHandle idh, long dataSize, Ptr compressedDataPtr, QTAtomID imageID, FixedPoint *registrationPoint, StringPtr imageName );// assign image group ID's to the images in a key frame sampleOSErr AssignImageGroupIDsToKeyFrame( QTAtomContainer keySample );</pre>
<!--googleoff: index -->
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<div style="margin-bottom: 8px"><a href="http://developer.apple.com/feedback/?v=1&url=/samplecode/WiredSprites/listing29.html%3Fid%3DDTS10001044-1.0&media=dvd" target=_new>Yes</a>: Tell us what works for you.</div>
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