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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<!-- BEGIN META TAG INFO -->
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<link rel="home" href="http://developer.apple.com/">
<link rel="find" href="http://developer.apple.com/search/">
<link rel="stylesheet" type="text/css" href="../../documentation/css/adcstyle.css" title="fonts">
<script language="JavaScript" src="../../documentation/js/adc.js" type="text/javascript"></script>
<!-- END META TAG INFO -->
<!-- BEGIN TITLE -->
<title>FBOBunnies - /ReadMe.txt</title>
<!-- END TITLE -->
<script language="JavaScript">
function JumpToNewPage() {
window.location=document.scpopupmenu.gotop.value;
return true;
}
</script>
</head>
<!-- BEGIN BODY OPEN -->
<body>
<!--END BODY OPEN -->
<!-- START CENTER OPEN -->
<center>
<!-- END CENTER OPEN -->
<!-- BEGIN LOGO AND SEARCH -->
<!--#include virtual="/includes/adcnavbar"-->
<!-- END LOGO AND SEARCH -->
<!-- START BREADCRUMB -->
<div id="breadcrumb">
<table width="680" border="0" cellpadding="0" cellspacing="0">
<tr>
<td scope="row"><img width="340" height="10" src="images/1dot.gif" alt=""></td>
<td><img width="340" height="10" src="images/1dot.gif" alt=""></td>
</tr>
<tr valign="middle">
<td align="left" colspan="2">
<a href="http://developer.apple.com/">ADC Home</a> > <a href="../../referencelibrary/index.html">Reference Library</a> > <a href="../../samplecode/index.html">Sample Code</a> > <a href="../../samplecode/GraphicsImaging/index.html">Graphics & Imaging</a> > <a href="../../samplecode/GraphicsImaging/idxOpenGL-date.html">OpenGL</a> > <A HREF="javascript:location.replace('index.html');">FBOBunnies</A> >
</td>
</tr>
<tr>
<td colspan="2" scope="row"><img width="680" height="35" src="images/1dot.gif" alt=""></td>
</tr>
</table>
</div>
<!-- END BREADCRUMB -->
<!-- START MAIN CONTENT -->
<!-- START TITLE GRAPHIC AND INTRO-->
<table width="680" border="0" cellpadding="0" cellspacing="0">
<tr align="left" valign="top">
<td><h1><div id="pagehead">FBOBunnies</div></h1></td>
</tr>
</table>
<!-- END TITLE GRAPHIC AND INTRO -->
<!-- START WIDE COLUMN -->
<table width="680" border="0" cellpadding="0" cellspacing="0">
<tr align="left" valign="top">
<td id="scdetails">
<h2>/ReadMe.txt</h2>
<form name="scpopupmenu" onSubmit="return false;" method=post>
<p><strong>View Source Code:</strong>
<select name="gotop" onChange="JumpToNewPage();" style="width:340px"><option selected value="ingnore">Select File</option>
<option value="listing1.html">/main.c</option>
<option value="listing2.html">/ReadMe.txt</option>
<option value="listing3.html">/stanfordbunny.c</option>
<option value="listing4.html">/stanfordbunny.h</option></select>
</p>
</form>
<p><strong><a href="FBOBunnies.zip">Download Sample</a></strong> (“FBOBunnies.zip”, 1.12M)<BR>
<strong><a href="FBOBunnies.dmg">Download Sample</a></strong> (“FBOBunnies.dmg”, 1.25M)</p>
<!--
<p><strong><a href="#">Download Sample</a></strong> (“filename.sit”, 500K)</p>
-->
</td>
</tr>
<tr>
<td scope="row"><img width="680" height="10" src="images/1dot.gif" alt=""><br>
<img height="1" width="680" src="images/1dot_919699.gif" alt=""><br>
<img width="680" height="20" src="images/1dot.gif" alt=""></td>
</tr>
<tr>
<td scope="row">
<!--googleon: index -->
<pre class="sourcecodebox">This sample demonstrates a few uses of render-to-texture via FBO:
* Cache rendering results (impostors)
* Dynamic cubic environment map
* Fullscreen shader effects
This sample runs through a series of modes, advancing with the space bar:
1: Render a traditional bunny model. Nothing complicated yet...
2: Render the model a second time into a texture via FBO, and show it on a
quad.
3: Reveal that the quad is a cube-- we can use the texture however we like.
4: Remove the cube faces-- each additional bunny only costs us one quad.
5: Draw a cloud of cubes-- we can draw hundreds of impostor bunnies very
cheaply.
6: Show cubemap faces-- each face is attached to an FBO in turn.
7: Apply the cubic envmap to the main bunny-- FBO makes this fast and easy.
8: Fullscreen effects-- render everything to another FBO, apply depth-of-field
with GLSL.
9: Depth-of-field interaction-- press [ and ] to change the focal point.
The sample starts in mode 2, as described above.
FBO replaces previous render-to-texture methods such as offscreen windows and
PBuffers.
It is cross-platform and does not require copying texture data or switching
contexts.
Please read the FBO specification for full details:
http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt
</pre>
<!--googleoff: index -->
</td>
</tr>
</table>
<!-- END WIDE COLUMN -->
<!-- END MAIN CONTENT -->
<table width="680" border="0" cellpadding="0" cellspacing="0">
<tr>
<td><div style="width: 100%; height: 1px; background-color: #919699; margin-top: 5px; margin-bottom: 15px"></div></td>
</tr>
<tr>
<td align="center"><br/>
<table border="0" cellpadding="0" cellspacing="0" class="graybox">
<tr>
<th>Did this document help you?</th>
</tr>
<tr>
<td>
<div style="margin-bottom: 8px"><a href="http://developer.apple.com/feedback/?v=1&url=/samplecode/FBOBunnies/listing2.html%3Fid%3DDTS10004086-1.0&media=dvd" target=_new>Yes</a>: Tell us what works for you.</div>
<div style="margin-bottom: 8px"><a href="http://developer.apple.com/feedback/?v=2&url=/samplecode/FBOBunnies/listing2.html%3Fid%3DDTS10004086-1.0&media=dvd" target=_new>It’s good, but:</a> Report typos, inaccuracies, and so forth.</div>
<div><a href="http://developer.apple.com/feedback/?v=3&url=/samplecode/FBOBunnies/listing2.html%3Fid%3DDTS10004086-1.0&media=dvd" target=_new>It wasn’t helpful</a>: Tell us what would have helped.</div>
</td>
</tr>
</table>
</td>
</tr>
</table>
<!-- START BOTTOM APPLE NAVIGATION -->
<!--#include virtual="/includes/footer"-->
<!-- END BOTTOM APPLE NAVIGATION -->
<!-- START CENTER CLOSE -->
</center>
<!-- END CENTER CLOSE -->
</body>
</html>