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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
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<title>Cocoa CG arc demo - /readme.txt</title>
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<a href="http://developer.apple.com/">ADC Home</a> > <a href="../../referencelibrary/index.html">Reference Library</a> > <a href="../../samplecode/index.html">Sample Code</a> > <a href="../../samplecode/GraphicsImaging/index.html">Graphics & Imaging</a> > <a href="../../samplecode/GraphicsImaging/idxQuartz-date.html">Quartz</a> > <A HREF="javascript:location.replace('index.html');">Cocoa CG arc demo</A> >
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<td><h1><div id="pagehead">Cocoa CG arc demo</div></h1></td>
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<h2>/readme.txt</h2>
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<p><strong>View Source Code:</strong>
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<option value="listing2.html">/MyQuartzView.h</option>
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<p><strong><a href="Cocoa_CG_arc_demo.zip">Download Sample</a></strong> (“Cocoa_CG_arc_demo.zip”, 19.1K)<BR>
<strong><a href="Cocoa_CG_arc_demo.dmg">Download Sample</a></strong> (“Cocoa_CG_arc_demo.dmg”, 77.5K)</p>
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<!--googleon: index -->
<pre class="sourcecodebox">The Cocoa CG arc demo shows how to draw both aliased and anti-aliased arcs. The
graphics drawing functions are contained within the MyQuartzView.m file in the
drawRect: method.
This sample is based on a Cocoa CG Shell project that simply shows a window
with an embedded NSView subclass called MyQuartzView to hold the custom
drawing. While the project itself is Cocoa based, the CG code contained within
the drawRect: method is straightforward, easily reused, and fully applicable to
Carbon as well.</pre>
<!--googleoff: index -->
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