some simple godot tools
Working on:
- Noise Generation Options
- Tooling around Global Signals
- Tooling around Global scene changes
- Tooling around 2D -> 3D transitions and back again
- AI
- Animations tooling
- Dialogue System
- Menus/Pausing/Config
- Saving your game
- Minigames
- Combat
- Inventory
- Shadows, Mirrors, Lighting
- Shaders
- TBD.
Current Organization: Each folder is representative of one of the points above. The testable game is here, and each room you enter will correspond to testing a particular item.
Other Notable Godot Examples:
Videos: