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Sourcecode for the game. fixes for recent osx . Get the full game for free at
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COPYING.txt
bschwand/wop-gamesource
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This program is based on ioquake3. For build instructions and more, see IOQ3-README. changes to get WOP to build and run on mac osx 10.10 with SDL2. the released binaries seem to use a deprecated osx API and thus would not run (crash on startup). so, I updated to use SDL2. Also updated to use libraries installed from the macports project to build, first install macports, then the following libs with sudo port install <portname> jpeg9 SDL2 libtheora vorbis vorbisfile ogg pkgconfig generated binaries are build/release-darwin-x86_64/wopded.x86_64 build/release-darwin-x86_64/wop.x86_64 build/release-darwin-x86_64/renderer_opengl1_x86_64.dylib install version 1.5 from here https://sourceforge.net/projects/worldofpadman/files/wop-1.5.1-full.dmg/download then overlay files from here to update to version 1.6 https://sourceforge.net/projects/worldofpadman/files/wop-1.5.x-to-1.6-patch-unified.zip/download then move generated binaries to /Applications/World_of_Padman/wop.app/Contents/MacOS/ rename wop.x86_64 to wop-engine.ub rename wopded.x86_64 to wopded.ub TODO: - find why vm compiler crashes (at least for osx x86_64) workaround: disable compiler in Makefile, just use the interpreter - why conflict with included jpeg lib version workaround: disabled using internal jpeg - find why a sound buffer is periodically NULL, causing game crash workaround: check valid sound buffer, skip if not
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Sourcecode for the game. fixes for recent osx . Get the full game for free at
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