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Jesse Boyd edited this page Mar 20, 2017 · 8 revisions

Transforms

A transformation can be applied to a brush or globally to modify how changes are made.

Related: http://wiki.sk89q.com/wiki/WorldEdit/Region_operations#Deforming_regions

//gtransform [transforms...]

Perm: worldedit.global-transform
Desc: Set the global mask

//transform [transform...]

Perm: worldedit.brush.options.transform
Desc: Set the brush mask (separate multiple masks by spaces or colons :)

Offset transform #offset:<dx>:<dy>:<dz>

Desc: Offsets block placement

Pattern transform #pattern:<pattern>

Desc: Any blocks changed will use the pattern instead

Scale transform #scale:<x>:<y>:<z>

Example: #scale:2.0:2.0:2.0
Description: All changes will be scaled up by 2 blocks in each axis

Rotate transform #rotate:<y>:<x>:<z>

Example: #rotate:37.5:0:90
Description: Rotate any changes

This Wiki is for Legacy Versions (1.8 - 1.12.2). Check here for 1.13+ versions: https://github.com/IntellectualSites/FastAsyncWorldEdit-Documentation/

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