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TextureUtil block and biome coloring
- Put any jars with textures you want (e.g. your
.minecraft/versions/<version>/<version>.jar
) in FastAsyncWorldEdit/textures - Colors are represented as the RGB(A) color integer, it can be obtained with Color#getRGB()
randomization = blocks will be randomized to have better local color instead of per pixel
Complexity is how much color variation is in a blocks texture e.g. quartz block = low, tnt = high
minComplexity, maxComplexity are percent values. For mc:1.11 I found 0, 73 suitable values
TextureUtil tu = Fawe.get().getCachedTextureUtil(randomization, minComplexity, maxComplexity)
For specific blocks we can use a FilteredTextureUtil, wrapped in a CachedTextureUtil
TextureUtil tu = new CachedTextureUtil(new FilteredTextureUtil(Fawe.get().getTextureUtil(), blocks))
Get the average color of a block
tu.getColor(BaseBlock block)
Get the nearest block to a color
tu.getNearestBlock(int color)
Alias for getNextNearestBlock(getColor(block))
tu.getNearestBlock(BaseBlock block)
Get the nearest block to a color - if it's an exact match, it returns the next nearest block
tu.getNextNearestBlock(int color)
Get the closest glass + block combination for a color.
It returns char { int glassCombinedId, int blockCombinedId }
The combinedId is (id << 4) + data, see FaweCache.getId(combined), FaweCache.getData(combined)
tu.getNearestLayer(int color)
Get the nearest block lighter than this
tu.getLighterBlock(BaseBlock block)
Get the nearest block lighter than this
tu.getDarkerBaseBlock block)
Get the BiomeColor object for a biome id
Get the biome id from the biome registry
BiomeRegistry biomeRegistry = FaweAPI.getWorld(worldName).getWorldData().getBiomeRegistry()
tu.getBiome(int biome)
Get the nearest BiomeColor object for a color
tu.getNearestBiome(int color)
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This Wiki is for Legacy Versions (1.8 - 1.12.2). Check here for 1.13+ versions: https://github.com/IntellectualSites/FastAsyncWorldEdit-Documentation/