-
Notifications
You must be signed in to change notification settings - Fork 48
CommandLineOptions
Game.exe -3dfx
This can be switched at any time by pressing ALT-ENTER, and specifying -w will start the game in windowed mode.
-dxnoclipcursor
Specifying -dxnoclipcursor will allow the mouse cursor to go outside the game window while it's active.
-dxnologo
Specifying -dxnologo will hide the D2DX logo normally displayed on the title screen.
-dxnowide
By default, D2DX uses an adapted in-game resolution that fills out the screen (to the native aspect ratio, e.g. 16:9 or 5:4). Specifying -dxnowide will instead use a ~4:3 resolution, keeping the original aspect ratio of the game.
-dxnoresmod
Specifying -dxnoresmod will turn off the use of adapted resolutions, instead using 640x480 or 800x600 depending on the option selected in game. This also disables the "size" option in the config file.
-dxnovsync
Specifying -dxnovsync will render as fast as possible, but "tearing" might be visible. This should be especially useful on G-Sync/FreeSync displays.
-dxnoaa
Specifying -dxnoaa will turn off the default AA. Note that this barely makes a visible difference, as the AA used is very targeted at specific edges.
-dxscale2
-dxscale3
Specifying one of these options will scale the window by a factor of 2 or 3 respectively in windowed mode. If there isn't sufficient room (between the top of the taskbar and the top of the screen) the scale factor will be lowered.
By default, D2DX either turns off or tells you to turn off OS compatibility modes. This is because they interfere with the modern APIs that D2DX uses for rendering, and it's usually NOT necessary to have compatibility modes enabled.
If you have a mod that requires an OS compatibility mode, specify -dxnocompatmodefix on the command-line.
Only use this option if absolutely necessary.