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Validate weather/env-effects (rain, clouds, haze, etc.) #312
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enhancement
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We should test our implementation against reference images, e.g. a webcam like this: https://www.bergfex.at/sommer/wienerwald/webcams/c20882/ |
MathiasBaumgartinger
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Aug 2, 2023
The old rain system showed unflexibilities and had room for visual improvements, hence it was replaced The new rain system is a fixed node that has rather clear parameters that dynamically change the rains behaviour Refs: #312
MathiasBaumgartinger
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Implement rain and cloud stuff in a more "correct" way
Implement weather/env-effects (rain, clouds, haze, etc.) in a more "correct" way
Aug 4, 2023
MathiasBaumgartinger
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Aug 4, 2023
WIP: lighting is part of World scene; lightning is randomly created somewhere around center node WIP: adjust code such that it can be enabled from code (still buggy as of now) Refs: #312
MathiasBaumgartinger
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Aug 7, 2023
Lightning effects are visually polished and many options are exposed as export variables (color and albedo gradient, distance, spawn-interval). Lightnings are now more "grouped" and arent just randomly spawned around the player; can be adjusted via rotation degrees Refs: #312
MathiasBaumgartinger
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Aug 7, 2023
MathiasBaumgartinger
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Aug 7, 2023
Clear sky, few clouds, overcast, drizzle rain, gusts, thunderstorm, foggy can now be applied via dropdown Refs: #312
MathiasBaumgartinger
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…; disable rain and lightning by default Before, volumetric fog was permanently applied which led to too dark sceneries when the sky is clear/no rain Refs: #312
MathiasBaumgartinger
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Aug 7, 2023
MathiasBaumgartinger
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…or "weather lights" Adds a texture that makes the clouds appear lit once a lightning strikes Instead of always having a thunder, only by a certain change a true strike will be emitted otherwise "weather lights" Refs: #312
MathiasBaumgartinger
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Aug 8, 2023
SSAO and skylight are affected by cloud-coverage. Clouds are not as strongly affected by a bright skylight (change in shader), therefore lights are stronger in general (bluer sky). Refs: #312
MathiasBaumgartinger
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Aug 8, 2023
Exposed in UI and in weathermanager, preconfigurations adjusted accordingly Refs: #312
MathiasBaumgartinger
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Aug 8, 2023
Changes in the cloud shader were necessary; texture reads are multiplied with a wind-direction Refs: #312
kb173
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Implement weather/env-effects (rain, clouds, haze, etc.) in a more "correct" way
Validate weather/env-effects (rain, clouds, haze, etc.)
Dec 20, 2023
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Four factors need to be taken into account in a more unified model:
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