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Make colors of ML recording viewport more similar to VR
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The VR mirror view has to keep the data linear, as OpenVR expects linear
data and converts to sRGB itself. This won't be fixed in the near future
(see the godot_openvr project readme for details), so for the ML
training data, we also use linear colors.
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kb173 committed Feb 20, 2020
1 parent 1a9ed8c commit d8aa333
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Expand Up @@ -33,6 +33,7 @@ __meta__ = {
size = Vector2( 630, 430 )
handle_input_locally = false
hdr = false
keep_3d_linear = true
render_target_update_mode = 0
shadow_atlas_size = 4
script = ExtResource( 4 )
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