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ubo abstraction and ecs (draft) #49

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2 changes: 2 additions & 0 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,8 @@ if (CMAKE_GENERATOR STREQUAL "MinGW Makefiles")
set(CMAKE_C_COMPILER ${MINGW_PATH}/bin/gcc.exe)
set(CMAKE_CXX_COMPILER ${MINGW_PATH}/bin/g++.exe)
endif()
message(STATUS "using C_Compiler ${CMAKE_C_COMPILER}")
message(STATUS "using CXX_Compiler ${CMAKE_CXX_COMPILER}")

project(${NAME} VERSION 0.23.0)

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3 changes: 2 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -53,6 +53,7 @@ A video tutorial series introducing computer graphics for [Vulkan®](https://www
```

- To Build

```
cd littleVulkanEngine
./unixBuild.sh
Expand Down Expand Up @@ -135,7 +136,7 @@ In this tutorial we add specular lighting to our simple fragment shader.

#### [27 - Alpha Blending and Transparency](https://github.com/blurrypiano/littleVulkanEngine/tree/tut27)

In this tutorial we add a limited blending capability to our point light system, allowing them to be rendered with a nicer appearance.
In this tutorial we add a limited blending capability to our point light system, allowing them to be rendered with a nicer appearance.

([Video](https://youtu.be/uZqxj6tLDY4))

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