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Tut28 - 29 preliminary code #37

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Tut28 - 29 preliminary code #37

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blurrypiano
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Rough draft of code for tutorials 28 and 29 covering per frame descriptors, game object manager and textures

@Jark5455
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Can we use an implementation of the transitionImageLayout function that is more flexible and supports more image layouts instead of hardcoding every specific situation like it is now? Maybe something along the lines of this? Link


id_t id;
const LveGameObjectManager &gameObjectManger;
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@ghost ghost Dec 16, 2023

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typo here


void LveTexture::createTextureImage(const std::string &filepath) {
int texWidth, texHeight, texChannels;
// stbi_set_flip_vertically_on_load(1); // todo determine why texture coordinates are flipped
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@bobis33 bobis33 Oct 17, 2024

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3 participants