Releases: bloodypenguin/Skylines-ModTools
Update 3.8.0
- prevent some NullReferenceExceptions
- add shortcut buttons for asset Info and AI in the scene explorer
- added GoTo buttons for transfers, effects and disasters
- transfer search in Scene Explorer (disclaimer: won't work properly if a modded custom transfer manager is used)
- improved model preview rendering
Update 3.7.10
Fix ObjUnity3D usages
Update 3.7.9
Merge pull request #38 from kianzarrin/master Kian's changes
Update 3.5.2
- support for different aspect ratios than 1920x1080
- fixed a couple of problems with auto-fit window to screen
- set struct field values if structs contained in arrays
- bug fix script editor could run example script instead of user script. (now user script is generated if user click button and is looked last).
Update 3.4.0
Add BloodyPenguin's local path to the steam library (as it's separate…
Update 3.3.0
- Added
Back
button to Scene Explorer - Renamed
^
button toUp
in Scene Explorer - The node overlay radius is more accurate now
- Smart button rule for
buildingNode
pattern now points to a node - Added smart button rule for
stop
pattern, which points to a node
3.2.0
Added: Selection Tool (Ctrl+M) - allows to select anything and show in SceneExplorer
Added: 'Show edited prefab' and 'Show current tool' buttons to Scene Explorer
Added: 'Dump asset' button to the citizen extension panel
Added: Transport line, road and district extension panels
Added: Add show path button to the citizen and vehicle extension panels
Added: Smart 'Show ...' buttons to Scene Explorer and the Watches panel
Added: currently displayed item's reference chain is displayed in the title of Scene Explorer
Added: '>' button to show the selected field or GameObject in Scene Explorer
Added: Actions panel for the currently displayed item ('^' button means show the parent of the item)
Added: Shaders can be changed directly from Scene Explorer by selecting them in a drop down
Added: Vector4 and Float material properties are displayed and can be edited in SceneExplorer
Added: 'Go To' buttons for NetSegments, NetLanes and NetNodes
Added: preview buttons for building and vehicle sub-meshes
Added: preview buttons for VehicleInfoSub and BuildingInfoSub (ex: collapsed building)
Changed: Custom Prefabs GameObject is now a child of ModTools GameObject
Hotfix 3.1.1
- Restored missing Preview and Dump buttons for textures and meshes in Scene Explorer
3.1.0
- Added full dump for buildings, networks and vehicles (sub-meshes, nodes, segments) to SceneEditor
- When Dump asset button is clicked in service panels, a full dump is performed