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Releases: bloodypenguin/Skylines-ModTools

Update 3.8.0

24 May 20:21
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  • prevent some NullReferenceExceptions
  • add shortcut buttons for asset Info and AI in the scene explorer
  • added GoTo buttons for transfers, effects and disasters
  • transfer search in Scene Explorer (disclaimer: won't work properly if a modded custom transfer manager is used)
  • improved model preview rendering

Update 3.7.10

31 Mar 17:39
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Fix ObjUnity3D usages

Update 3.7.9

31 Mar 17:11
f4a81ef
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Merge pull request #38 from kianzarrin/master

Kian's changes

Update 3.5.2

08 Jul 20:08
37017d6
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  • support for different aspect ratios than 1920x1080
  • fixed a couple of problems with auto-fit window to screen
  • set struct field values if structs contained in arrays
  • bug fix script editor could run example script instead of user script. (now user script is generated if user click button and is looked last).

Update 3.4.0

17 Apr 17:26
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Add BloodyPenguin's local path to the steam library (as it's separate…

Update 3.3.0

04 Apr 14:37
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  • Added Back button to Scene Explorer
  • Renamed ^ button to Up in Scene Explorer
  • The node overlay radius is more accurate now
  • Smart button rule for buildingNode pattern now points to a node
  • Added smart button rule for stop pattern, which points to a node

3.2.0

26 Jul 21:22
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Added: Selection Tool (Ctrl+M) - allows to select anything and show in SceneExplorer
Added: 'Show edited prefab' and 'Show current tool' buttons to Scene Explorer
Added: 'Dump asset' button to the citizen extension panel
Added: Transport line, road and district extension panels
Added: Add show path button to the citizen and vehicle extension panels
Added: Smart 'Show ...' buttons to Scene Explorer and the Watches panel
Added: currently displayed item's reference chain is displayed in the title of Scene Explorer
Added: '>' button to show the selected field or GameObject in Scene Explorer
Added: Actions panel for the currently displayed item ('^' button means show the parent of the item)
Added: Shaders can be changed directly from Scene Explorer by selecting them in a drop down
Added: Vector4 and Float material properties are displayed and can be edited in SceneExplorer
Added: 'Go To' buttons for NetSegments, NetLanes and NetNodes
Added: preview buttons for building and vehicle sub-meshes
Added: preview buttons for VehicleInfoSub and BuildingInfoSub (ex: collapsed building)
Changed: Custom Prefabs GameObject is now a child of ModTools GameObject

Hotfix 3.1.1

07 Jul 12:43
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  • Restored missing Preview and Dump buttons for textures and meshes in Scene Explorer

3.1.0

07 Jul 09:44
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  • Added full dump for buildings, networks and vehicles (sub-meshes, nodes, segments) to SceneEditor
  • When Dump asset button is clicked in service panels, a full dump is performed

3.0

22 Jun 00:31
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3.0
  • Revised the UI of the extended game panels
  • Added missing extended game panels to buildings and vehicles
  • Improved the Scene Explorer UI
  • Added new "Jump to" buttons for various game agents in Scene Explorer
  • Fixed many issues