FloatingPanel is a simple and easy-to-use UI component designed for a user interface featured in Apple Maps, Shortcuts and Stocks app. The user interface displays related content and utilities alongside the main content.
Please see also the API reference for more details, powered by DocC.
- Features
- Requirements
- Installation
- Getting Started
- View hierarchy
- Usage
- Show/Hide a floating panel in a view with your view hierarchy
- Scale the content view when the surface position changes
- Customize the layout with
FloatingPanelLayout
protocol - Update your panel layout
- Customize the behavior with
FloatingPanelBehavior
protocol - Specify the panel move's boundary
- Customize the surface design
- Customize gestures
- Create an additional floating panel for a detail
- Move a position with an animation
- Work your contents together with a floating panel behavior
- Enabling the tap-to-dismiss action of the backdrop view
- Notes
- Maintainer
- License
- Simple container view controller
- Fluid behavior using numeric springing
- Scroll view tracking
- Removal interaction
- Multi panel support
- Modal presentation
- Support for 4 positions (top, left, bottom, right)
- 1 or more magnetic anchors(full, half, tip and more)
- Layout support for all trait environments(i.e. Landscape orientation)
- Common UI elements: surface, backdrop and grabber handle
- Free from common Auto Layout and gesture handling issues
- Compatible with Objective-C
Examples can be found here:
- Examples/Maps like Apple Maps.app.
- Examples/Stocks like Apple Stocks.app.
- Examples/Samples
- Examples/SamplesObjC
FloatingPanel is written in Swift 5.0+ and compatible with iOS 11.0+.
While it still supports iOS 10, it is recommended to use this library on iOS 11+.
✏️ If you'd like to use Swift 4.0, please use FloatingPanel v1.
FloatingPanel is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod 'FloatingPanel'
✏️ FloatingPanel v1.7.0 or later requires CocoaPods v1.7.0+ for swift_versions
support.
For Carthage, add the following to your Cartfile
:
github "scenee/FloatingPanel"
Follow this doc.
import UIKit
import FloatingPanel
class ViewController: UIViewController, FloatingPanelControllerDelegate {
var fpc: FloatingPanelController!
override func viewDidLoad() {
super.viewDidLoad()
// Initialize a `FloatingPanelController` object.
fpc = FloatingPanelController()
// Assign self as the delegate of the controller.
fpc.delegate = self // Optional
// Set a content view controller.
let contentVC = ContentViewController()
fpc.set(contentViewController: contentVC)
// Track a scroll view(or the siblings) in the content view controller.
fpc.track(scrollView: contentVC.tableView)
// Add and show the views managed by the `FloatingPanelController` object to self.view.
fpc.addPanel(toParent: self)
}
}
let fpc = FloatingPanelController()
let contentVC = ...
fpc.set(contentViewController: contentVC)
fpc.isRemovalInteractionEnabled = true // Optional: Let it removable by a swipe-down
self.present(fpc, animated: true, completion: nil)
You can show a floating panel over UINavigationController from the container view controllers as a modality of .overCurrentContext
style.
✏️ FloatingPanelController has the custom presentation controller. If you would like to customize the presentation/dismissal, please see Transitioning.
FloatingPanelController
manages the views as the following view hierarchy.
FloatingPanelController.view (FloatingPanelPassThroughView)
├─ .backdropView (FloatingPanelBackdropView)
└─ .surfaceView (FloatingPanelSurfaceView)
├─ .containerView (UIView)
│ └─ .contentView (FloatingPanelController.contentViewController.view)
└─ .grabber (FloatingPanelGrabberView)
If you need more control over showing and hiding the floating panel, you can forgo the addPanel
and removePanelFromParent
methods. These methods are a convenience wrapper for FloatingPanel's show
and hide
methods along with some required setup.
There are two ways to work with the FloatingPanelController
:
- Add it to the hierarchy once and then call
show
andhide
methods to make it appear/disappear. - Add it to the hierarchy when needed and remove afterwards.
The following example shows how to add the controller to your UIViewController
and how to remove it. Make sure that you never add the same FloatingPanelController
to the hierarchy before removing it.
NOTE: self.
prefix is not required, nor recommended. It's used here to make it clearer where do the functions used come from. self
is an instance of a custom UIViewController in your code.
// Add the floating panel view to the controller's view on top of other views.
self.view.addSubview(fpc.view)
// REQUIRED. It makes the floating panel view have the same size as the controller's view.
fpc.view.frame = self.view.bounds
// In addition, Auto Layout constraints are highly recommended.
// Constraint the fpc.view to all four edges of your controller's view.
// It makes the layout more robust on trait collection change.
fpc.view.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
fpc.view.topAnchor.constraint(equalTo: self.view.topAnchor, constant: 0.0),
fpc.view.leftAnchor.constraint(equalTo: self.view.leftAnchor, constant: 0.0),
fpc.view.rightAnchor.constraint(equalTo: self.view.rightAnchor, constant: 0.0),
fpc.view.bottomAnchor.constraint(equalTo: self.view.bottomAnchor, constant: 0.0),
])
// Add the floating panel controller to the controller hierarchy.
self.addChild(fpc)
// Show the floating panel at the initial position defined in your `FloatingPanelLayout` object.
fpc.show(animated: true) {
// Inform the floating panel controller that the transition to the controller hierarchy has completed.
fpc.didMove(toParent: self)
}
After you add the FloatingPanelController
as seen above, you can call fpc.show(animated: true) { }
to show the panel and fpc.hide(animated: true) { }
to hide it.
To remove the FloatingPanelController
from the hierarchy, follow the example below.
// Inform the panel controller that it will be removed from the hierarchy.
fpc.willMove(toParent: nil)
// Hide the floating panel.
fpc.hide(animated: true) {
// Remove the floating panel view from your controller's view.
fpc.view.removeFromSuperview()
// Remove the floating panel controller from the controller hierarchy.
fpc.removeFromParent()
}
Specify the contentMode
to .fitToBounds
if the surface height fits the bounds of FloatingPanelController.view
when the surface position changes
fpc.contentMode = .fitToBounds
Otherwise, FloatingPanelController
fixes the content by the height of the top most position.
✏️ In .fitToBounds
mode, the surface height changes as following a user interaction so that you have a responsibility to configure Auto Layout constrains not to break the layout of a content view by the elastic surface height.
class ViewController: UIViewController, FloatingPanelControllerDelegate {
... {
fpc = FloatingPanelController(delegate: self)
fpc.layout = MyFloatingPanelLayout()
}
}
class MyFloatingPanelLayout: FloatingPanelLayout {
let position: FloatingPanelPosition = .bottom
let initialState: FloatingPanelState = .tip
let anchors: [FloatingPanelState: FloatingPanelLayoutAnchoring] = [
.full: FloatingPanelLayoutAnchor(absoluteInset: 16.0, edge: .top, referenceGuide: .safeArea),
.half: FloatingPanelLayoutAnchor(fractionalInset: 0.5, edge: .bottom, referenceGuide: .safeArea),
.tip: FloatingPanelLayoutAnchor(absoluteInset: 44.0, edge: .bottom, referenceGuide: .safeArea),
]
}
There are 2 ways to update the panel layout.
- Manually set
FloatingPanelController.layout
to the new layout object directly.
fpc.layout = MyPanelLayout()
fpc.invalidateLayout() // If needed
Note: If you already set the delegate
property of your FloatingPanelController
instance, invalidateLayout()
overrides the layout object of FloatingPanelController
with one returned by the delegate object.
- Returns an appropriate layout object in one of 2
floatingPanel(_:layoutFor:)
delegates.
class ViewController: UIViewController, FloatingPanelControllerDelegate {
...
func floatingPanel(_ vc: FloatingPanelController, layoutFor newCollection: UITraitCollection) -> FloatingPanelLayout {
return MyFloatingPanelLayout()
}
// OR
func floatingPanel(_ vc: FloatingPanelController, layoutFor size: CGSize) -> FloatingPanelLayout {
return MyFloatingPanelLayout()
}
}
class ViewController: UIViewController, FloatingPanelControllerDelegate {
...
func floatingPanel(_ vc: FloatingPanelController, layoutFor newCollection: UITraitCollection) -> FloatingPanelLayout {
return (newCollection.verticalSizeClass == .compact) ? LandscapePanelLayout() : FloatingPanelBottomLayout()
}
}
class LandscapePanelLayout: FloatingPanelLayout {
let position: FloatingPanelPosition = .bottom
let initialState: FloatingPanelState = .tip
let anchors: [FloatingPanelState: FloatingPanelLayoutAnchoring] = [
.full: FloatingPanelLayoutAnchor(absoluteInset: 16.0, edge: .top, referenceGuide: .safeArea),
.tip: FloatingPanelLayoutAnchor(absoluteInset: 69.0, edge: .bottom, referenceGuide: .safeArea),
]
func prepareLayout(surfaceView: UIView, in view: UIView) -> [NSLayoutConstraint] {
return [
surfaceView.leftAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leftAnchor, constant: 8.0),
surfaceView.widthAnchor.constraint(equalToConstant: 291),
]
}
}
- Lay out your content View with the intrinsic height size. For example, see "Detail View Controller scene"/"Intrinsic View Controller scene" of Main.storyboard. The 'Stack View.bottom' constraint determines the intrinsic height.
- Specify layout anchors using
FloatingPanelIntrinsicLayoutAnchor
.
class IntrinsicPanelLayout: FloatingPanelLayout {
let position: FloatingPanelPosition = .bottom
let initialState: FloatingPanelState = .full
let anchors: [FloatingPanelState: FloatingPanelLayoutAnchoring] = [
.full: FloatingPanelIntrinsicLayoutAnchor(absoluteOffset: 0, referenceGuide: .safeArea),
.half: FloatingPanelIntrinsicLayoutAnchor(fractionalOffset: 0.5, referenceGuide: .safeArea),
]
...
}
✏️ FloatingPanelIntrinsicLayout
is deprecated on v1.
Use .superview
reference guide in your anchors.
class MyFullScreenLayout: FloatingPanelLayout {
...
let anchors: [FloatingPanelState: FloatingPanelLayoutAnchoring] = [
.full: FloatingPanelLayoutAnchor(absoluteInset: 16.0, edge: .top, referenceGuide: .superview),
.half: FloatingPanelLayoutAnchor(fractionalInset: 0.5, edge: .bottom, referenceGuide: .superview),
.tip: FloatingPanelLayoutAnchor(absoluteInset: 44.0, edge: .bottom, referenceGuide: .superview),
]
}
✏️ FloatingPanelFullScreenLayout
is deprecated on v1.
You can change the backdrop alpha by FloatingPanelLayout.backdropAlpha(for:)
for each state(.full
, .half
and .tip
).
For instance, if a panel seems like the backdrop view isn't there on .half
state, it's time to implement the backdropAlpha API and return a value for the state as below.
class MyPanelLayout: FloatingPanelLayout {
func backdropAlpha(for state: FloatingPanelState) -> CGFloat {
switch state {
case .full, .half: return 0.3
default: return 0.0
}
}
}
You're able to define custom panel states and use them as the following example.
extension FloatingPanelState {
static let lastQuart: FloatingPanelState = FloatingPanelState(rawValue: "lastQuart", order: 750)
static let firstQuart: FloatingPanelState = FloatingPanelState(rawValue: "firstQuart", order: 250)
}
class FloatingPanelLayoutWithCustomState: FloatingPanelBottomLayout {
override var anchors: [FloatingPanelState: FloatingPanelLayoutAnchoring] {
return [
.full: FloatingPanelLayoutAnchor(absoluteInset: 0.0, edge: .top, referenceGuide: .safeArea),
.lastQuart: FloatingPanelLayoutAnchor(fractionalInset: 0.75, edge: .bottom, referenceGuide: .safeArea),
.half: FloatingPanelLayoutAnchor(fractionalInset: 0.5, edge: .bottom, referenceGuide: .safeArea),
.firstQuart: FloatingPanelLayoutAnchor(fractionalInset: 0.25, edge: .bottom, referenceGuide: .safeArea),
.tip: FloatingPanelLayoutAnchor(absoluteInset: 20.0, edge: .bottom, referenceGuide: .safeArea),
]
}
}
class ViewController: UIViewController, FloatingPanelControllerDelegate {
...
func viewDidLoad() {
...
fpc.behavior = CustomPanelBehavior()
}
}
class CustomPanelBehavior: FloatingPanelBehavior {
let springDecelerationRate = UIScrollView.DecelerationRate.fast.rawValue + 0.02
let springResponseTime = 0.4
func shouldProjectMomentum(_ fpc: FloatingPanelController, to proposedTargetPosition: FloatingPanelState) -> Bool {
return true
}
}
✏️ floatingPanel(_ vc:behaviorFor:)
is deprecated on v1.
class MyPanelBehavior: FloatingPanelBehavior {
...
func allowsRubberBanding(for edge: UIRectEdge) -> Bool {
return true
}
}
This allows full projectional panel behavior. For example, a user can swipe up a panel from tip to full nearby the tip position.
class MyPanelBehavior: FloatingPanelBehavior {
...
func shouldProjectMomentum(_ fpc: FloatingPanelController, to proposedTargetPosition: FloatingPanelPosition) -> Bool {
return true
}
}
FloatingPanelController.surfaceLocation
in floatingPanelDidMove(_:)
delegate method behaves like UIScrollView.contentOffset
in scrollViewDidScroll(_:)
.
As a result, you can specify the boundary of a panel move as below.
func floatingPanelDidMove(_ vc: FloatingPanelController) {
if vc.isAttracting == false {
let loc = vc.surfaceLocation
let minY = vc.surfaceLocation(for: .full).y - 6.0
let maxY = vc.surfaceLocation(for: .tip).y + 6.0
vc.surfaceLocation = CGPoint(x: loc.x, y: min(max(loc.y, minY), maxY))
}
}
✏️ {top,bottom}InteractionBuffer
property is removed from FloatingPanelLayout
since v2.
// Create a new appearance.
let appearance = SurfaceAppearance()
// Define shadows
let shadow = SurfaceAppearance.Shadow()
shadow.color = UIColor.black
shadow.offset = CGSize(width: 0, height: 16)
shadow.radius = 16
shadow.spread = 8
appearance.shadows = [shadow]
// Define corner radius and background color
appearance.cornerRadius = 8.0
appearance.backgroundColor = .clear
// Set the new appearance
fpc.surfaceView.appearance = appearance
let myGrabberHandleView = MyGrabberHandleView()
fpc.surfaceView.grabberHandle.isHidden = true
fpc.surfaceView.addSubview(myGrabberHandleView)
fpc.surfaceView.grabberHandlePadding = 10.0
fpc.surfaceView.grabberHandleSize = .init(width: 44.0, height: 12.0)
✏️ Note that grabberHandleSize
width and height are reversed in the left/right position.
fpc.surfaceView.contentPadding = .init(top: 20, left: 20, bottom: 20, right: 20)
fpc.surfaceView.containerMargins = .init(top: 20.0, left: 16.0, bottom: 16.0, right: 16.0)
The feature can be used for these 2 kind panels
- Facebook/Slack-like panel whose surface top edge is separated from the grabber handle.
- iOS native panel to display AirPods information, for example.
You can disable the pan gesture recognizer directly
fpc.panGestureRecognizer.isEnabled = false
Or use this FloatingPanelControllerDelegate
method.
func floatingPanelShouldBeginDragging(_ vc: FloatingPanelController) -> Bool {
return aCondition ? false : true
}
override func viewDidLoad() {
...
let surfaceTapGesture = UITapGestureRecognizer(target: self, action: #selector(handleSurface(tapGesture:)))
fpc.surfaceView.addGestureRecognizer(surfaceTapGesture)
surfaceTapGesture.isEnabled = (fpc.position == .tip)
}
// Enable `surfaceTapGesture` only at `tip` state
func floatingPanelDidChangeState(_ vc: FloatingPanelController) {
surfaceTapGesture.isEnabled = (vc.position == .tip)
}
If you are set FloatingPanelController.panGestureRecognizer.delegateProxy
to an object adopting UIGestureRecognizerDelegate
, it overrides delegate methods of the pan gesture recognizer.
class MyGestureRecognizerDelegate: UIGestureRecognizerDelegate {
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRequireFailureOf otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return false
}
}
class ViewController: UIViewController {
let myGestureDelegate = MyGestureRecognizerDelegate()
func setUpFpc() {
....
fpc.panGestureRecognizer.delegateProxy = myGestureDelegate
}
override func viewDidLoad() {
// Setup Search panel
self.searchPanelVC = FloatingPanelController()
let searchVC = SearchViewController()
self.searchPanelVC.set(contentViewController: searchVC)
self.searchPanelVC.track(scrollView: contentVC.tableView)
self.searchPanelVC.addPanel(toParent: self)
// Setup Detail panel
self.detailPanelVC = FloatingPanelController()
let contentVC = ContentViewController()
self.detailPanelVC.set(contentViewController: contentVC)
self.detailPanelVC.track(scrollView: contentVC.scrollView)
self.detailPanelVC.addPanel(toParent: self)
}
In the following example, I move a floating panel to full or half position while opening or closing a search bar like Apple Maps.
func searchBarCancelButtonClicked(_ searchBar: UISearchBar) {
...
fpc.move(to: .half, animated: true)
}
func searchBarTextDidBeginEditing(_ searchBar: UISearchBar) {
...
fpc.move(to: .full, animated: true)
}
You can also use a view animation to move a panel.
UIView.animate(withDuration: 0.25) {
self.fpc.move(to: .half, animated: false)
}
class ViewController: UIViewController, FloatingPanelControllerDelegate {
...
func floatingPanelWillBeginDragging(_ vc: FloatingPanelController) {
if vc.position == .full {
searchVC.searchBar.showsCancelButton = false
searchVC.searchBar.resignFirstResponder()
}
}
func floatingPanelWillEndDragging(_ vc: FloatingPanelController, withVelocity velocity: CGPoint, targetState: UnsafeMutablePointer<FloatingPanelState>) {
if targetState.pointee != .full {
searchVC.hideHeader()
}
}
}
The tap-to-dismiss action is disabled by default. So it needs to be enabled as below.
fpc.backdropView.dismissalTapGestureRecognizer.isEnabled = true
'Show' or 'Show Detail' segues from a content view controller will be managed by a view controller(hereinafter called 'master VC') adding a floating panel. Because a floating panel is just a subview of the master VC(except for modality).
FloatingPanelController
has no way to manage a stack of view controllers like UINavigationController
. If so, it would be so complicated and the interface will become UINavigationController
. This component should not have the responsibility to manage the stack.
By the way, a content view controller can present a view controller modally with present(_:animated:completion:)
or 'Present Modally' segue.
However, sometimes you want to show a destination view controller of 'Show' or 'Show Detail' segue with another floating panel. It's possible to override show(_:sender)
of the master VC!
Here is an example.
class ViewController: UIViewController {
var fpc: FloatingPanelController!
var secondFpc: FloatingPanelController!
...
override func show(_ vc: UIViewController, sender: Any?) {
secondFpc = FloatingPanelController()
secondFpc.set(contentViewController: vc)
secondFpc.addPanel(toParent: self)
}
}
A FloatingPanelController
object proxies an action for show(_:sender)
to the master VC. That's why the master VC can handle a destination view controller of a 'Show' or 'Show Detail' segue and you can hook show(_:sender)
to show a secondary floating panel set the destination view controller to the content.
It's a great way to decouple between a floating panel and the content VC.
UISearchController
isn't able to be used with FloatingPanelController
by the system design.
Because UISearchController
automatically presents itself modally when a user interacts with the search bar, and then it swaps the superview of the search bar to the view managed by itself while it displays. As a result, FloatingPanelController
can't control the search bar when it's active, as you can see from the screen shot.
- On iOS 10,
FloatingPanelSurfaceView.cornerRadius
isn't not automatically masked with the top rounded corners because ofUIVisualEffectView
issue. See https://forums.developer.apple.com/thread/50854. So you need to draw top rounding corners of your content. Here is an example in Examples/Maps.
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
if #available(iOS 10, *) {
visualEffectView.layer.cornerRadius = 9.0
visualEffectView.clipsToBounds = true
}
}
- If you sets clear color to
FloatingPanelSurfaceView.backgroundColor
, please note the bottom overflow of your content on bouncing at full position. To prevent it, you need to expand your content. For example, See Example/Maps App's Auto Layout settings ofUIVisualEffectView
in Main.storyboard.
Shin Yamamoto [email protected] | @scenee
FloatingPanel is available under the MIT license. See the LICENSE file for more info.