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Merge pull request #606 from kroIya/master
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Scenario difficulty rating standardization
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AntlerForce authored Mar 25, 2024
2 parents e35376f + b0093e2 commit b7f7219
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Showing 16 changed files with 16 additions and 16 deletions.
2 changes: 1 addition & 1 deletion LuaMenu/configs/gameConfig/byar/scenarios/scenario001.lua
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Expand Up @@ -22,7 +22,7 @@ Tips:
playerstarty = "75%", -- Y position of where player comm icon should be drawn, from top left of the map
partime = 3000, -- par time in seconds
parresources = 1000000, -- par resource amount
difficulty = 8, -- Percieved difficulty at 'normal' level: integer 1-10
difficulty = 9, -- Percieved difficulty at 'normal' level: integer 1-10
defaultdifficulty = "Normal", -- an entry of the difficulty table
difficulties = { -- Array for sortedness, Keys are text that appears in selector (as well as in scoring!), values are handicap levels
-- handicap values range [-100 - +100], with 0 being regular resources
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2 changes: 1 addition & 1 deletion LuaMenu/configs/gameConfig/byar/scenarios/scenario007.lua
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Expand Up @@ -31,7 +31,7 @@ Scoring:
playerstarty = "75%", -- Y position of where player comm icon should be drawn, from top left of the map
partime = 1800, -- par time in seconds
parresources = 1000000, -- par resource amount
difficulty = 6, -- Percieved difficulty at 'normal' level: integer 1-10
difficulty = 4, -- Percieved difficulty at 'normal' level: integer 1-10
defaultdifficulty = "Normal", -- an entry of the difficulty table
difficulties = { -- Array for sortedness, Keys are text that appears in selector (as well as in scoring!), values are handicap levels
-- handicap values range [-100 - +100], with 0 being regular resources
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2 changes: 1 addition & 1 deletion LuaMenu/configs/gameConfig/byar/scenarios/scenario008.lua
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Expand Up @@ -33,7 +33,7 @@ Scoring:
playerstarty = "20%", -- Y position of where player comm icon should be drawn, from top left of the map
partime = 3000, -- par time in seconds (time a mission is expected to take on average)
parresources = 1000000, -- par resource amount (amount of metal one is expected to spend on mission)
difficulty = 1, -- Percieved difficulty at 'normal' level: integer 1-10
difficulty = 2, -- Percieved difficulty at 'normal' level: integer 1-10
defaultdifficulty = "Normal", -- an entry of the difficulty table
difficulties = { -- Array for sortedness, Keys are text that appears in selector (as well as in scoring!), values are handicap levels
-- handicap values range [-100 - +100], with 0 being regular resources
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2 changes: 1 addition & 1 deletion LuaMenu/configs/gameConfig/byar/scenarios/scenario009.lua
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Expand Up @@ -29,7 +29,7 @@ Scoring:
playerstarty = "15%", -- Y position of where player comm icon should be drawn, from top left of the map
partime = 2000, -- par time in seconds (time a mission is expected to take on average)
parresources = 1000000, -- par resource amount (amount of metal one is expected to spend on mission)
difficulty = 3, -- Percieved difficulty at 'normal' level: integer 1-10
difficulty = 4, -- Percieved difficulty at 'normal' level: integer 1-10
defaultdifficulty = "Normal", -- an entry of the difficulty table
difficulties = { -- Array for sortedness, Keys are text that appears in selector (as well as in scoring!), values are handicap levels
-- handicap values range [-100 - +100], with 0 being regular resources
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2 changes: 1 addition & 1 deletion LuaMenu/configs/gameConfig/byar/scenarios/scenario010.lua
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Expand Up @@ -27,7 +27,7 @@ Scoring:
playerstarty = "85%", -- Y position of where player comm icon should be drawn, from top left of the map
partime = 3000, -- par time in seconds (time a mission is expected to take on average)
parresources = 1000000, -- par resource amount (amount of metal one is expected to spend on mission)
difficulty = 4, -- Percieved difficulty at 'normal' level: integer 1-10
difficulty = 5, -- Percieved difficulty at 'normal' level: integer 1-10
defaultdifficulty = "Normal", -- an entry of the difficulty table
difficulties = { -- Array for sortedness, Keys are text that appears in selector (as well as in scoring!), values are handicap levels
-- handicap values range [-100 - +100], with 0 being regular resources
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2 changes: 1 addition & 1 deletion LuaMenu/configs/gameConfig/byar/scenarios/scenario011.lua
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Expand Up @@ -26,7 +26,7 @@ Scoring:
playerstarty = "45%", -- Y position of where player comm icon should be drawn, from top left of the map
partime = 300, -- par time in seconds (time a mission is expected to take on average)
parresources = 8000, -- par resource amount (amount of metal one is expected to spend on mission)
difficulty = 8, -- Percieved difficulty at 'normal' level: integer 1-10
difficulty = 9, -- Percieved difficulty at 'normal' level: integer 1-10
defaultdifficulty = "Normal", -- an entry of the difficulty table
difficulties = { -- Array for sortedness, Keys are text that appears in selector (as well as in scoring!), values are handicap levels
-- handicap values range [-100 - +100], with 0 being regular resources
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2 changes: 1 addition & 1 deletion LuaMenu/configs/gameConfig/byar/scenarios/scenario012.lua
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Expand Up @@ -31,7 +31,7 @@ Scoring:
playerstarty = "85%", -- Y position of where player comm icon should be drawn, from top left of the map
partime = 600, -- par time in seconds (time a mission is expected to take on average)
parresources = 10000, -- par resource amount (amount of metal one is expected to spend on mission)
difficulty = 2, -- Percieved difficulty at 'normal' level: integer 1-10
difficulty = 3, -- Percieved difficulty at 'normal' level: integer 1-10
defaultdifficulty = "Normal", -- an entry of the difficulty table
difficulties = { -- Array for sortedness, Keys are text that appears in selector (as well as in scoring!), values are handicap levels
-- handicap values range [-100 - +100], with 0 being regular resources
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2 changes: 1 addition & 1 deletion LuaMenu/configs/gameConfig/byar/scenarios/scenario013.lua
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,7 @@ Scoring:
playerstarty = "50%", -- Y position of where player comm icon should be drawn, from top left of the map
partime = 1800, -- par time in seconds
parresources = 1000000, -- par resource amount
difficulty = 1, -- Percieved difficulty at 'normal' level: integer 1-10
difficulty = 4, -- Percieved difficulty at 'normal' level: integer 1-10
defaultdifficulty = "Normal", -- an entry of the difficulty table
difficulties = { -- Array for sortedness, Keys are text that appears in selector (as well as in scoring!), values are handicap levels
{name = "Beginner", playerhandicap = 50 , enemyhandicap = -50},
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2 changes: 1 addition & 1 deletion LuaMenu/configs/gameConfig/byar/scenarios/scenario014.lua
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Expand Up @@ -44,7 +44,7 @@ The difficulty modifier will change the amount of resources you and the enemy ca
playerstarty = "25%", -- Y position of where player comm icon should be drawn, from top left of the map
partime = 1200, -- par time in seconds
parresources = 100000, -- par resource amount
difficulty = 2, -- Percieved difficulty at 'normal' level: integer 1-10
difficulty = 4, -- Percieved difficulty at 'normal' level: integer 1-10
defaultdifficulty = "Normal", -- an entry of the difficulty table
difficulties = { -- Array for sortedness, Keys are text that appears in selector (as well as in scoring!), values are handicap levels
{name = "Beginner", playerhandicap = 50 , enemyhandicap = -50},
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2 changes: 1 addition & 1 deletion LuaMenu/configs/gameConfig/byar/scenarios/scenario015.lua
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Expand Up @@ -43,7 +43,7 @@ The difficulty modifier will change the amount of resources you and the enemy ca
playerstarty = "50%", -- Y position of where player comm icon should be drawn, from top left of the map
partime = 1800, -- par time in seconds
parresources = 1000000, -- par resource amount
difficulty = 3, -- Percieved difficulty at 'normal' level: integer 1-10
difficulty = 5, -- Percieved difficulty at 'normal' level: integer 1-10
defaultdifficulty = "Normal", -- an entry of the difficulty table
difficulties = { -- Array for sortedness, Keys are text that appears in selector (as well as in scoring!), values are handicap levels
{name = "Beginner", playerhandicap = 50 , enemyhandicap = -50},
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2 changes: 1 addition & 1 deletion LuaMenu/configs/gameConfig/byar/scenarios/scenario016.lua
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,7 @@ The difficulty modifier will change the amount of resources you and the enemy re
playerstarty = "10%", -- Y position of where player comm icon should be drawn, from top left of the map
partime = 3000, -- par time in seconds
parresources = 10000000, -- par resource amount
difficulty = 5, -- Percieved difficulty at 'normal' level: integer 1-10
difficulty = 8, -- Percieved difficulty at 'normal' level: integer 1-10
defaultdifficulty = "Normal", -- an entry of the difficulty table
difficulties = { -- Array for sortedness, Keys are text that appears in selector (as well as in scoring!), values are handicap levels
{name = "Beginner", playerhandicap = 50 , enemyhandicap = -50},
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2 changes: 1 addition & 1 deletion LuaMenu/configs/gameConfig/byar/scenarios/scenario017.lua
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,7 @@ The difficulty modifier will change the amount of resources you and the enemy re
playerstarty = "50%", -- Y position of where player comm icon should be drawn, from top left of the map
partime = 1500, -- par time in seconds
parresources = 50000, -- par resource amount
difficulty = 1, -- Percieved difficulty at 'normal' level: integer 1-10
difficulty = 3, -- Percieved difficulty at 'normal' level: integer 1-10
defaultdifficulty = "Normal", -- an entry of the difficulty table
difficulties = { -- Array for sortedness, Keys are text that appears in selector (as well as in scoring!), values are handicap levels
{name = "Beginner", playerhandicap = 50 , enemyhandicap = -50},
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2 changes: 1 addition & 1 deletion LuaMenu/configs/gameConfig/byar/scenarios/scenario018.lua
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,7 @@ The difficulty modifier will change the amount of resources you and the enemy re
playerstarty = "25%", -- Y position of where player comm icon should be drawn, from top left of the map
partime = 1200, -- par time in seconds
parresources = 50000, -- par resource amount
difficulty = 5, -- Percieved difficulty at 'normal' level: integer 1-10
difficulty = 4, -- Percieved difficulty at 'normal' level: integer 1-10
defaultdifficulty = "Normal", -- an entry of the difficulty table
difficulties = { -- Array for sortedness, Keys are text that appears in selector (as well as in scoring!), values are handicap levels
{name = "Beginner", playerhandicap = 50 , enemyhandicap = -50},
Expand Down
2 changes: 1 addition & 1 deletion LuaMenu/configs/gameConfig/byar/scenarios/scenario019.lua
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@ The difficulty modifier will change the amount of resources you and the enemy re
playerstarty = "80%", -- Y position of where player comm icon should be drawn, from top left of the map
partime = 1800, -- par time in seconds
parresources = 50000, -- par resource amount
difficulty = 6, -- Percieved difficulty at 'normal' level: integer 1-10
difficulty = 7, -- Percieved difficulty at 'normal' level: integer 1-10
defaultdifficulty = "Normal", -- an entry of the difficulty table
difficulties = { -- Array for sortedness, Keys are text that appears in selector (as well as in scoring!), values are handicap levels
{name = "Beginner", playerhandicap = 50 , enemyhandicap = -50},
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2 changes: 1 addition & 1 deletion LuaMenu/configs/gameConfig/byar/scenarios/scenario020.lua
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Expand Up @@ -15,7 +15,7 @@ There are multiple approaches to the base, with some more defended than others.]
playerstarty = "87%", -- Y position of where player comm icon should be drawn, from top left of the map
partime = 1200, -- par time in seconds (time a mission is expected to take on average)
parresources = 1000000, -- par resource amount (amount of metal one is expected to spend on mission)
difficulty = 0, -- Percieved difficulty at 'normal' level: integer 1-10
difficulty = 1, -- Percieved difficulty at 'normal' level: integer 1-10
defaultdifficulty = "Normal", -- an entry of the difficulty table
difficulties = { -- Array for sortedness, Keys are text that appears in selector (as well as in scoring!), values are handicap levels
-- handicap values range [-100 - +100], with 0 being regular resources
Expand Down
2 changes: 1 addition & 1 deletion LuaMenu/configs/gameConfig/byar/scenarios/scenario021.lua
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Expand Up @@ -20,7 +20,7 @@ Commander...intel report that it is cortex ba... ,it is...functio...,seek and de
playerstarty = "87%", -- Y position of where player comm icon should be drawn, from top left of the map
partime = 2400, -- par time in seconds (time a mission is expected to take on average)
parresources = 4000000, -- par resource amount (amount of metal one is expected to spend on mission)
difficulty = 9, -- Percieved difficulty at 'normal' level: integer 1-10
difficulty = 8, -- Percieved difficulty at 'normal' level: integer 1-10
defaultdifficulty = "Normal", -- an entry of the difficulty table
difficulties = { -- Array for sortedness, Keys are text that appears in selector (as well as in scoring!), values are handicap levels
-- handicap values range [-100 - +100], with 0 being regular resources
Expand Down

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