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Merge pull request #775 from kroIya/master
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Update Scenarios to use current certified maps
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Damgam authored Sep 25, 2024
2 parents a453477 + c4573ac commit 357bfe3
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Showing 6 changed files with 7 additions and 7 deletions.
2 changes: 1 addition & 1 deletion LuaMenu/configs/gameConfig/byar/scenarios/scenario007.lua
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Expand Up @@ -26,7 +26,7 @@ Scoring:
1. Speed: destroy the enemy Commanders as fast as possible.
2. Efficiency: minimize the amount of metal and energy used.
]],
mapfilename = "AcidicQuarry 5.16", -- the name of the map to be displayed here, and which to play on, no .smf ending needed
mapfilename = "AcidicQuarry 5.17", -- the name of the map to be displayed here, and which to play on, no .smf ending needed
playerstartx = "15%", -- X position of where player comm icon should be drawn, from top left of the map
playerstarty = "75%", -- Y position of where player comm icon should be drawn, from top left of the map
partime = 1800, -- par time in seconds
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4 changes: 2 additions & 2 deletions LuaMenu/configs/gameConfig/byar/scenarios/scenario010.lua
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Expand Up @@ -22,7 +22,7 @@ Scoring:
- Resources spent to get a confirmed kill on the captured commander.
]],

mapfilename = "Stronghold V4", -- the name of the map to be displayed here, and which to play on, no .smf ending needed
mapfilename = "Stronghold v5.0.1", -- the name of the map to be displayed here, and which to play on, no .smf ending needed
playerstartx = "85%", -- X position of where player comm icon should be drawn, from top left of the map
playerstarty = "85%", -- Y position of where player comm icon should be drawn, from top left of the map
partime = 3000, -- par time in seconds (time a mission is expected to take on average)
Expand Down Expand Up @@ -379,7 +379,7 @@ Scoring:
hostport = 0;
numplayers = 1;
startpostype = 3; // 0 fixed, 1 random, 2 choose in game, 3 choose before game (see StartPosX)
mapname = Stronghold V4;
mapname = __MAPNAME__;
ishost = 1; //
//numusers = 2;
gametype = __BARVERSION__;
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2 changes: 1 addition & 1 deletion LuaMenu/configs/gameConfig/byar/scenarios/scenario016.lua
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Expand Up @@ -31,7 +31,7 @@ The difficulty modifier will change the amount of resources you and the enemy re
- Brutal: Regular resources for you, +100% for the enemy
]],

mapfilename = "Neurope_Remake 4.2", -- the name of the map to be displayed here
mapfilename = "Neurope_Remake 4.2.1", -- the name of the map to be displayed here
playerstartx = "5%", -- X position of where player comm icon should be drawn, from top left of the map
playerstarty = "10%", -- Y position of where player comm icon should be drawn, from top left of the map
partime = 3000, -- par time in seconds
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2 changes: 1 addition & 1 deletion LuaMenu/configs/gameConfig/byar/scenarios/scenario020.lua
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Expand Up @@ -10,7 +10,7 @@ local scenariodata = {
briefing = [[The enemy is purely defending, so you won't have to worry about any incoming attacks.
There are multiple approaches to the base, with some more defended than others.]],

mapfilename = "Death Valley v1", -- the name of the map to be displayed here, and which to play on, no .smf ending needed
mapfilename = "Death Valley v1.0.1", -- the name of the map to be displayed here, and which to play on, no .smf ending needed
playerstartx = "19%", -- X position of where player comm icon should be drawn, from top left of the map
playerstarty = "87%", -- Y position of where player comm icon should be drawn, from top left of the map
partime = 2100, -- par time in seconds (time a mission is expected to take on average)
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2 changes: 1 addition & 1 deletion LuaMenu/configs/gameConfig/byar/scenarios/scenario021.lua
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Expand Up @@ -15,7 +15,7 @@ Commander...intel report that it is cortex ba... ,it is...functio...,seek and de
- Don't forget early AA
]],

mapfilename = "Death Valley v1", -- the name of the map to be displayed here, and which to play on, no .smf ending needed
mapfilename = "Death Valley v1.0.1", -- the name of the map to be displayed here, and which to play on, no .smf ending needed
playerstartx = "19%", -- X position of where player comm icon should be drawn, from top left of the map
playerstarty = "87%", -- Y position of where player comm icon should be drawn, from top left of the map
partime = 2400, -- par time in seconds (time a mission is expected to take on average)
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2 changes: 1 addition & 1 deletion LuaMenu/configs/gameConfig/byar/scenarios/scenario022.lua
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Expand Up @@ -37,7 +37,7 @@ Scoring:
Brutal: Your Resources = -20%, Enemy Resources= +50%
]],

mapfilename = "Lake Carne v2", -- the name of the map to be displayed here, and which to play on, no .smf ending needed
mapfilename = "Lake Carne v2.0.1", -- the name of the map to be displayed here, and which to play on, no .smf ending needed
playerstartx = "16%", -- X position of where player comm icon should be drawn, from top left of the map
playerstarty = "26%", -- Y position of where player comm icon should be drawn, from top left of the map
partime = 5400, -- par time in seconds (time a mission is expected to take on average)
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