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Switching active cameras causes warning log The preprocessing index buffer wasn't present
to be spammed.
#16285
Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
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Elabajaba
added
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
labels
Nov 7, 2024
alice-i-cecile
added
A-Rendering
Drawing game state to the screen
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
and removed
S-Needs-Triage
This issue needs to be labelled
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
labels
Nov 7, 2024
bisected this and not a surprising result:
|
furthermore, the message changed from
to
after #15946
|
github-merge-queue bot
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Nov 16, 2024
# Objective - Fixes #16285 - Inactive camera are keeping the component `ViewUniformOffset` from when they were active, still matching some queries trying to render to them ## Solution - Remove component `ViewUniformOffset` from cameras that are inactive ## Testing - Ran example `render_primitives` and switched camera
mockersf
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Nov 17, 2024
# Objective - Fixes #16285 - Inactive camera are keeping the component `ViewUniformOffset` from when they were active, still matching some queries trying to render to them ## Solution - Remove component `ViewUniformOffset` from cameras that are inactive ## Testing - Ran example `render_primitives` and switched camera
ecoskey
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Dec 2, 2024
# Objective - Fixes bevyengine#16285 - Inactive camera are keeping the component `ViewUniformOffset` from when they were active, still matching some queries trying to render to them ## Solution - Remove component `ViewUniformOffset` from cameras that are inactive ## Testing - Ran example `render_primitives` and switched camera
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Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Bevy version
cdc18ee (started somewhere in the 0.15 dev cycle but don't have time to bisect currently)
What you did
Change the active camera by settings
.is_active
to false on the current camera, and.is_active
to true on the camera view I'm switching to.What went wrong
Log is being spammed with WARN bevy_pbr::render::gpu_preprocess: The preprocessing index buffer wasn't present
Additional information
TODO
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