Rendering Stutter/Ghosting on Vulkan Renderer #13742
Labels
A-Input
Player input via keyboard, mouse, gamepad, and more
A-Rendering
Drawing game state to the screen
A-Transform
Translations, rotations and scales
C-Bug
An unexpected or incorrect behavior
C-Machine-Specific
This bug is isolated to specific hardware or driver configurations
O-Vulkan
Specific to the Vulkan render API
O-Windows
Specific to the Windows desktop operating system
Bevy 0.13.2
System information
What you did
transform.translation
will occur on the mesh based on input.transform.translation
is affected bytime.delta_seconds()
Here is a snippet of the movement code:
What went wrong
When Wgpu backend is set to Backends::VULKAN, there is significant jittering and ghosting around the mesh as it's translated. This does not occur when the Wgpu backend is set to Backends::DX12.
Additional information
DX12: https://github.com/bevyengine/bevy/assets/12466943/9df4e660-b27d-4abe-ba5d-7675385d6dab
VULKAN: https://github.com/bevyengine/bevy/assets/12466943/b76bb36f-9127-4bec-a4df-2972a8b915d5
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