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Most of my changes #2
Merged
bernhardstrobl
merged 28 commits into
bernhardstrobl:main
from
Daft-Freak:pre-32blit-refactoring
Dec 9, 2023
Merged
Most of my changes #2
bernhardstrobl
merged 28 commits into
bernhardstrobl:main
from
Daft-Freak:pre-32blit-refactoring
Dec 9, 2023
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Also afects which sources are built
Now my editor is less confused and I can see where the engine is tied to the game... Also no perf changes
It's almost all pico/picosystem-specific or debug code
Oh, that's why the picosystem include was there
Now engine/ doesn't depend on the picosystem SDK
The only user of chunk_traversable in engine/
Depends on a bunch of game state
only 20us higher avg frame time in benchmark so...
Causes build issues when time.h declares daylight ... and duplicate symbol errors with emscripten
Thanks(?) clang
Avoid divide by 0 in rasterise
More divide by 0
Awesome, thanks! Will integrate it on the weekend and fix any broken bits if needed 😁 |
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This should be everything except the 32blit SDK port (that's still a bit wonky). Mostly a big pile of moving things around so that files can be built separately.
I think I tested this for performance changes. It's possible some of the debug options are broken due to missing declarations, only really tested
BENCHMARK
andGAMESCOM
(as that's the biggest one).