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Most of my changes #2

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merged 28 commits into from
Dec 9, 2023

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Daft-Freak
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This should be everything except the 32blit SDK port (that's still a bit wonky). Mostly a big pile of moving things around so that files can be built separately.

I think I tested this for performance changes. It's possible some of the debug options are broken due to missing declarations, only really tested BENCHMARK and GAMESCOM (as that's the biggest one).

Also afects which sources are built
Now my editor is less confused and I can see where the engine is tied to the game... Also no perf changes
It's almost all pico/picosystem-specific or debug code
Oh, that's why the picosystem include was there
Now engine/ doesn't depend on the picosystem SDK
The only user of chunk_traversable in engine/
Depends on a bunch of game state
only 20us higher avg frame time in benchmark so...
Causes build issues when time.h declares daylight
... and duplicate symbol errors with emscripten
Thanks(?) clang
Avoid divide by 0 in rasterise
@bernhardstrobl
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Awesome, thanks! Will integrate it on the weekend and fix any broken bits if needed 😁

@bernhardstrobl bernhardstrobl merged commit e769860 into bernhardstrobl:main Dec 9, 2023
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@Daft-Freak Daft-Freak deleted the pre-32blit-refactoring branch December 9, 2023 20:27
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2 participants