Fix overflow when texture size is smaller than block size #2949
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diff --git a/renderdoc/driver/gl/wrappers/gl_texture_funcs.cpp b/renderdoc/driver/gl/wrappers/gl_texture_funcs.cpp
index 6d95bb0..b99594a 100644
--- a/renderdoc/driver/gl/wrappers/gl_texture_funcs.cpp
+++ b/renderdoc/driver/gl/wrappers/gl_texture_funcs.cpp
@@ -3813,7 +3813,9 @@ void WrappedOpenGL::StoreCompressedTexData(ResourceId texId, GLenum target, GLin
// GetCompressedByteSize() will factor in the 'partial' blocks at image edges when the
// image size is not an integer multiple of the block size, so we need to take into
// account that in the loop
- size_t roundedUpHeight = (uint32_t)height < blockSize[1] ? (uint32_t)height : AlignUp((uint32_t)height, blockSize[1]);
+ size_t roundedUpHeight = (uint32_t)height < blockSize[1]
+ ? (uint32_t)height
+ : AlignUp((uint32_t)height, blockSize[1]);
for(size_t y = 0; y < roundedUpHeight; y += blockSize[1])
{
memcpy(cdData.data() + dstOffset, srcPixels + srcOffset, srcRowSize);
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