-
-
Notifications
You must be signed in to change notification settings - Fork 109
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #1625 from bUnit-dev/release/v1.37
Release of new minor version v1.37
- Loading branch information
Showing
28 changed files
with
667 additions
and
37 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,157 @@ | ||
--- | ||
uid: render-modes | ||
title: Render modes and RendererInfo | ||
--- | ||
|
||
# Support for render modes and `RendererInfo` | ||
This article explains how to emulate different render modes and `RendererInfo` in bUnit tests. | ||
|
||
Render modes in Blazor Web Apps determine the hosting model and interactivity of components. A render mode can be applied to a component using the `@rendermode` directive. The [`RendererInfo`](https://learn.microsoft.com/en-us/dotnet/api/microsoft.aspnetcore.components.rendererinfo?view=aspnetcore-9.0) allows the application to determine the interactivity and location of the component. For more details, see the [Blazor render modes](https://learn.microsoft.com/en-us/aspnet/core/blazor/components/render-modes?view=aspnetcore-9.0) documentation. | ||
|
||
## Setting the render mode for a component under test | ||
Setting the render mode can be done via the <xref:Bunit.ComponentParameterCollectionBuilder`1.SetAssignedRenderMode(Microsoft.AspNetCore.Components.IComponentRenderMode)> method when writing in a C# file. In a razor file use the `@rendermode` directive. Both take an [`IComponentRenderMode`](https://learn.microsoft.com/en-us/dotnet/api/microsoft.aspnetcore.components.icomponentrendermode?view=aspnetcore-9.0) object as a parameter. Normally this is one of the following types: | ||
* [`InteractiveAutoRenderMode`](https://learn.microsoft.com/en-us/dotnet/api/microsoft.aspnetcore.components.web.interactiveautorendermode?view=aspnetcore-9.0) | ||
* [`InteractiveServerRendeMode`](https://learn.microsoft.com/en-us/dotnet/api/microsoft.aspnetcore.components.web.interactiveserverrendermode?view=aspnetcore-9.0) | ||
* [`InteractiveWebAssemblyRenderMode`](https://learn.microsoft.com/en-us/dotnet/api/microsoft.aspnetcore.components.web.interactivewebassemblyrendermode?view=aspnetcore-9.0) | ||
|
||
For ease of use the [`RenderMode`](https://learn.microsoft.com/en-us/dotnet/api/microsoft.aspnetcore.components.web.rendermode?view=aspnetcore-9.0) class defines all three of them. | ||
|
||
For example `MovieComponent.razor`: | ||
```razor | ||
@if (AssignedRenderMode is null) | ||
{ | ||
// The render mode is Static Server | ||
<form action="/movies"> | ||
<input type="text" name="titleFilter" /> | ||
<input type="submit" value="Search" /> | ||
</form> | ||
} | ||
else | ||
{ | ||
// The render mode is Interactive Server, WebAssembly, or Auto | ||
<input @bind="titleFilter" /> | ||
<button @onclick="FilterMovies">Search</button> | ||
} | ||
``` | ||
|
||
The following example shows how to test the above component to check both render modes: | ||
|
||
# [C# test code](#tab/csharp) | ||
|
||
```csharp | ||
[Fact] | ||
public void InteractiveServer() | ||
{ | ||
// Act | ||
var cut = RenderComponent<MovieComponent>(ps => ps | ||
.SetAssignedRenderMode(RenderMode.InteractiveServer)); | ||
|
||
// Assert | ||
cut.MarkupMatches(""" | ||
<input diff:ignoreAttributes /> | ||
<button>Search</button> | ||
"""); | ||
} | ||
|
||
[Fact] | ||
public void StaticRendering() | ||
{ | ||
// Act | ||
var cut = RenderComponent<MovieComponent>(); | ||
// This is the same behavior as: | ||
// var cut = RenderComponent<MovieComponent>(ps => ps | ||
// .SetAssignedRenderMode(null)); | ||
// Assert | ||
cut.MarkupMatches(""" | ||
<form action="/movies"> | ||
<input type="text" name="titleFilter" /> | ||
<input type="submit" value="Search" /> | ||
</form> | ||
"""); | ||
} | ||
``` | ||
|
||
# [Razor test code](#tab/razor) | ||
|
||
```razor | ||
@inherits TestContext | ||
@code { | ||
[Fact] | ||
public void InteractiveServer() | ||
{ | ||
// Act | ||
var cut = Render(@<MovieComponent @rendermode="RenderMode.InteractiveServer" />); | ||
// Assert | ||
cut.MarkupMatches(@<text> | ||
<input diff:ignoreAttributes /> | ||
<button>Search</button> | ||
</text>); | ||
} | ||
[Fact] | ||
public void StaticRendering() | ||
{ | ||
// Act | ||
var cut = Render(@<MovieComponent />); | ||
// Assert | ||
cut.MarkupMatches(@<form action="/movies"> | ||
<input type="text" name="titleFilter" /> | ||
<input type="submit" value="Search" /> | ||
</form>); | ||
} | ||
} | ||
``` | ||
|
||
*** | ||
|
||
## Setting the `RendererInfo` during testing | ||
To control the `ComponentBase.RendererInfo` property during testing, use the <xref:Bunit.TestContextBase.SetRendererInfo(Microsoft.AspNetCore.Components.RendererInfo)> method on the `TestContext` class. The `SetRendererInfo` method takes an nullable `RendererInfo` object as a parameter. Passing `null` will set the `ComponentBase.RendererInfo` to `null`. | ||
|
||
A component (`AssistentComponent.razor`) might check if interactivity is given to enable a button: | ||
|
||
```razor | ||
@if (RendererInfo.IsInteractive) | ||
{ | ||
<p>Hey I am your assistant</p> | ||
} | ||
else | ||
{ | ||
<p>Loading...</p> | ||
} | ||
``` | ||
|
||
In the test, you can set the `RendererInfo` to enable or disable the button: | ||
|
||
```csharp | ||
[Fact] | ||
public void SimulatingPreRenderingOnBlazorServer() | ||
{ | ||
// Arrange | ||
SetRendererInfo(new RendererInfo(rendererName: "Static", isInteractive: false)); | ||
|
||
// Act | ||
var cut = RenderComponent<AssistentComponent>(); | ||
|
||
// Assert | ||
cut.MarkupMatches("<p>Loading...</p>"); | ||
} | ||
|
||
[Fact] | ||
public void SimulatingInteractiveServerRendering() | ||
{ | ||
// Arrange | ||
SetRendererInfo(new RendererInfo(rendererMode: "Server", isInteractive: true)); | ||
|
||
// Act | ||
var cut = RenderComponent<AssistentComponent>(); | ||
|
||
// Assert | ||
cut.MarkupMatches("<p>Hey I am your assistant</p>"); | ||
} | ||
``` | ||
|
||
> [!NOTE] | ||
> If a component under test uses the `ComponentBase.RendererInfo` property and the `SetRendererInfo` on `TestContext` hasn't been passed in a `RendererInfo` object, the renderer will throw an exception. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.