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Azoth Bootstrap Compiler

A bootstrap compiler for the Azoth language. That is, a compiler for a subset of the language that will be used to write the Azoth compiler in Azoth. The compiler currently compiles a small subset of the Azoth language to C.

Project Status: Alpha Active

The compiler is under active development. It is in a very early stage, and there are likely issues and limitations. APIs are subject to frequent breaking changes.

Current Plan

The current plan is to get a basic object-oriented subset of the language working. The inspiration for this is the feature set of Java 1.0. While Java 1.0 was very limiting, it demonstrates a viable language for general purpose development. This subset of the language should provide experience with the viability of developing with compile-time memory management. It will also provide a platform for experimenting with how to best support language features like asynchronous programming, class extension, closures, exceptions, and effect types.

The basic object-oriented subset is planned to include a minimal set of features to support programming. The list below should be taken as a general guideline. Some very basic language features have been omitted. For features that are listed, often only a very basic version of them will be supported. At the end of the list are some features that may be necessary to include, but will be omitted if possible.

The compiler will be simplified to include code only for these features. No attempt will be made to structure code for features that aren't currently present. For example, function types will not be used internally because function types aren't supported in this version of the language. Additionally, the compiler will be multi-phase with errors in any phase preventing subsequent phases from running. It is expected the phases will be lexing and parsing; name binding and type checking; and borrow checking.

  • Stand-alone Functions - no generics
  • Simple Types - int, uint, size, offset
  • Simple Class Declarations - no base class, no generics (see below for supported members)
  • Fields - no initializers
  • Constructors
  • Basic Methods - no generics
  • Optional Types
  • Basic Control Flow - if, while, loop break, next
  • [~] Conversions and Casts - as, as!, as? (not including unboxing)
  • Namespaces
  • Strings
  • foreach n in 1..100 - basic loop iteration may need to be hard-coded because the final version will depend on features not yet available.
  • Basic List[T]
  • Basic Traits? - no generics, classes directly implement like interfaces
  • foreach in Iterator?
  • string as primitive type
  • Use get_ and set_ instead of properties. (Avoids conflict with field names and allows for the exploration of the proper types for getters and setters.)

These features should allow a number of basic programs and katas to be implemented. Note that the lack of generics will mean that future versions won't be backwards compatible with the standard library of this version.

As this subset is developed, the plan will be to:

  • Make the Azoth source code as correct as possible given all current ideas on the design of the language with the exception of what isn't possible due to missing features (for example, generics).
  • Ensure any language features used are in the language reference.
  • If needed, parts of what will be the standard library can be created as compiler intrinsics at first, but they should be replaced with correct standard library code when possible.

Excluded Language Features

The following features will not be implemented by this compiler even though they are described in the language reference.

Features Planned for After v1.0

A number of language features are planned for the future but not yet included in the language. For quick reference, SOME of those features are:

The full list can be found in the language reference planned features section.

Cleanup Tasks

None Currently

Conventions

  • Unit tests are in projects named Tests.Unit.*. This way, it is not inconsistent when further namespaces are nested inside them. If Tests were at the end of the name, then many namespaces would have it at the end, while nested ones would have it in the middle. This also allows conformance and integration tests to be grouped with them by placing them all under the Tests namespace.
  • Namespace hierarchies are kept fairly flat. This is to avoid issues of needing too many using statements and moving types between them. A namespace should contain all classes that represent the same "kind" of entity without much regard to sub-kinds. Originally, this was not the case. Types were separated into many sub-namespaces, but this ended up being more trouble than it was worth. In practice, one still just used the go to type functionality to find types.
  • For many classes, there isn't a single string representation that makes the most sense. For these, a ToILString() and ToSourceCodeString() method have been added. Originally, the ToString() would throw NotSupportedException. However, there are cases with the .NET framework calls ToString() in order to create some exception message. As a result, throwing NotSupportedException causes problems. So instead, it should forward to ToILString() since that is the developer relevant string. Likewise, ToILString() is used as the debug representation.

Line Count

A line count can be obtained from Visual Studio 2019 using the "Code Metrics" feature. An alternate approximation can be found in other versions of Visual Studio by running "Find All" with regular expressions across all *.cs files using the regex ^.*[^\s{}].*.$. This matches all lines that aren't blank or only curly braces. Note that this does match lines that are only comments and includes a few generated code files.

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