Releases: astrochili/defold-kinematic-walker
Releases · astrochili/defold-kinematic-walker
1.3.2
1.3.1
1.3
- #8 Now it uses
fixed_update()
and has separated physics body. - Added the
teleport
message handling because now it's not possible to change the player position withgo.set_position()
- Moved capsule player example to the extension as the
dummy.collection
to quickly place it on the scene and enjoy. - #9 Fixed
trigger_response
message forwarding. - #4 Added level dropout trigger to the example.
1.2
- Fixed the ability to external updating the position of the game object (teleporting, restarting).
1.1
- Fixed the assertion when the
collision_crouching
oreyes
urls don't exist. - Removed
walker_collision_group
andworld_collision_group
properties. Now the walker collision group is detected automatically, the world collision group is provided withcollision_mask
message to support multiple masks. - Added the
collision_mask
message to notify the walker about the collision mask with array of collision groups. - Added the
eyes_switching
toggle. - Renamed the
eyes_position_url
toeyes
. - Changed a default value of
is_crouching_allowed
tofalse
.
1.0
Initial release