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asiekierka committed May 18, 2021
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22 changes: 22 additions & 0 deletions LICENSE
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MIT License

Copyright (c) Devine Lu Linvega
Copyright (c) 2021 Adrian "asie" Siekierka

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
55 changes: 55 additions & 0 deletions Makefile
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif

export TARGET := $(shell basename $(CURDIR))
export TOPDIR := $(CURDIR)

# specify a directory which contains the nitro filesystem
# this is relative to the Makefile
NITRO_FILES :=

# These set the information text in the nds file
#GAME_TITLE := My Wonderful Homebrew
#GAME_SUBTITLE1 := built with devkitARM
#GAME_SUBTITLE2 := http://devitpro.org

include $(DEVKITARM)/ds_rules

.PHONY: checkarm7 checkarm9 clean

#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
all: checkarm7 checkarm9 $(TARGET).nds

#---------------------------------------------------------------------------------
checkarm7:
$(MAKE) -C arm7

#---------------------------------------------------------------------------------
checkarm9:
$(MAKE) -C arm9

#---------------------------------------------------------------------------------
$(TARGET).nds : $(NITRO_FILES) arm7/$(TARGET).elf arm9/$(TARGET).elf
ndstool -c $(TARGET).nds -7 arm7/$(TARGET).elf -9 arm9/$(TARGET).elf \
-b $(GAME_ICON) "$(GAME_TITLE);$(GAME_SUBTITLE1);$(GAME_SUBTITLE2)" \
$(_ADDFILES)

#---------------------------------------------------------------------------------
arm7/$(TARGET).elf:
$(MAKE) -C arm7

#---------------------------------------------------------------------------------
arm9/$(TARGET).elf:
$(MAKE) -C arm9

#---------------------------------------------------------------------------------
clean:
$(MAKE) -C arm9 clean
$(MAKE) -C arm7 clean
rm -f $(TARGET).nds $(TARGET).arm7 $(TARGET).arm9
8 changes: 8 additions & 0 deletions README.md
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# uxnds

Quick and simple port of the [uxn virtual machine](https://wiki.xxiivv.com/site/uxn.html) to the
NDS console.

By default, uxnds will run /uxn/boot.rom.

Use the latest devkitARM toolchain from the devkitPro organization to compile.
126 changes: 126 additions & 0 deletions arm7/Makefile
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif

include $(DEVKITARM)/ds_rules

#---------------------------------------------------------------------------------
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
# DATA is a list of directories containing binary files
# all directories are relative to this makefile
#---------------------------------------------------------------------------------
BUILD := build
SOURCES := source
INCLUDES := include build
DATA :=

#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -mthumb-interwork

CFLAGS := -g -Wall -O2\
-mcpu=arm7tdmi -mtune=arm7tdmi -fomit-frame-pointer\
-ffast-math \
$(ARCH)

CFLAGS += $(INCLUDE) -DARM7
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -fno-rtti


ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=ds_arm7.specs -g $(ARCH) -Wl,--nmagic -Wl,-Map,$(notdir $*).map

LIBS := -lnds7

#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBNDS)


#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------

export ARM7ELF := $(CURDIR)/$(TARGET).elf
export DEPSDIR := $(CURDIR)/$(BUILD)

export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))

CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))

export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)

export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)

export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)

#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

.PHONY: $(BUILD) clean

#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile

#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) *.elf


#---------------------------------------------------------------------------------
else

DEPENDS := $(OFILES:.o=.d)

#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(ARM7ELF) : $(OFILES)
@echo linking $(notdir $@)
@$(LD) $(LDFLAGS) $(OFILES) $(LIBPATHS) $(LIBS) -o $@


#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)

-include $(DEPENDS)

#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------
49 changes: 49 additions & 0 deletions arm7/source/apu.c
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#include "../../include/uxn.h"
#include "../../include/apu.h"

/*
Copyright (c) 2021 Devine Lu Linvega
Copyright (c) 2021 Andrew Alderwick
Copyright (c) 2021 Adrian "asie" Siekierka
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE.
*/

static Sint32
envelope(Apu *c, Uint32 age)
{
if(!c->r) return 0x0888;
if(age < c->a) return 0x0888 * age / c->a;
if(age < c->d) return 0x0444 * (2 * c->d - c->a - age) / (c->d - c->a);
if(age < c->s) return 0x0444;
if(age < c->r) return 0x0444 * (c->r - age) / (c->r - c->s);
c->advance = 0;
return 0x0000;
}

void
apu_render(Apu *c, Sint16 *sample_left, Sint16 *sample_right, int samples)
{
Sint32 s, i;
if(!c->advance || !c->period) return;
for(i = 0; i < samples; i++) {
c->count += c->advance;
c->i += c->count / c->period;
c->count %= c->period;
if(c->i >= c->len) {
if(!c->repeat) {
c->advance = 0;
return;
}
c->i %= c->len;
}
s = (Sint8)(c->addr[c->i] + 0x80) * envelope(c, c->age++);
*sample_left++ += s * c->volume[0] / 0x180;
*sample_right++ += s * c->volume[1] / 0x180;
}
}
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