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Missing GHA workflows #33

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ashtonmeuser opened this issue May 7, 2023 · 2 comments
Open

Missing GHA workflows #33

ashtonmeuser opened this issue May 7, 2023 · 2 comments

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@ashtonmeuser
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ashtonmeuser commented May 7, 2023

The following use cases are not supported via GHA.

  1. Windows (MinGW) addon Unsupported (see reasoning)
  2. Linux module
  3. macOS module
  4. Windows (MSVC) module
  5. Windows (MinGW) module Not required
@fire
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fire commented May 12, 2023

What is missing?

@ashtonmeuser
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Four of the workflows I mentioned in the description are building precompiles of the engine for Windows, macOS, and Linux using Godot Wasm as a module (similar to what you've done here).

Building the addon (GDNative/GDExtension) using MinGW would also be helpful but is lower priority as we've already got a Windows build in the release artifact.

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