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don't use mipmaps for 3D samplers. #216

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2 changes: 1 addition & 1 deletion Sources/iron/object/Uniforms.hx
Original file line number Diff line number Diff line change
Expand Up @@ -173,7 +173,7 @@ class Uniforms {
var paramsSet = false;

if (rt.raw.depth > 1) { // sampler3D
g.setTexture3DParameters(context.textureUnits[j], TextureAddressing.Clamp, TextureAddressing.Clamp, TextureAddressing.Clamp, TextureFilter.LinearFilter, TextureFilter.AnisotropicFilter, MipMapFilter.LinearMipFilter);
g.setTexture3DParameters(context.textureUnits[j], TextureAddressing.Clamp, TextureAddressing.Clamp, TextureAddressing.Clamp, TextureFilter.LinearFilter, TextureFilter.AnisotropicFilter, MipMapFilter.NoMipFilter);
paramsSet = true;
}

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