This JavaScript module contains the logic for the Risk board game. Current features are:
- 3 to 6 players. (No 2 player game, since no neutral player has been implemented yet)
- Classic risk map
- Option to use a custom map
- Cards have a fixed bonus (combination and bonus can be configured)
- Event based (make it easy to work with sockets for example)
The module includes a simple cli to run the game (npm run cli
).;
npm install --save conquete
Node version 5.x.x is required and currently you have to run with the --es_staging
flag.
A game is initialized with an options object. This options object includes
the map, game rules, an array of players and a listener. The listener
options is an EventEmitter
that will listener to
game events.
Each player also has a listener
, which is an EventEmitter
that listens to events targeted at that player.
Optionally a state can be passed in to resume a game from a given state.
const conquete = require('conquete');
const EventEmitter = require('events');
const gameEvents = new EventEmitter();
const playerOneEvents = new EventEmitter();
const playerTwoEvents = new EventEmitter();
const playerThreeEvents = new EventEmitter();
const options = {
map: conquete.maps.classic(), // Map to use
debug: false, // Debug mode (shows logs)
listener: gameEvents, // Listener for game events
startUnits: { // Number of starting units for the given amount of players
2: 40,
3: 35,
4: 30,
5: 25,
6: 20
},
players: [ // Players
{
id: 'p1',
listener: playerOneEvents // EventEmitter that listens to events for this player
},
{
id: 'c2',
listener: playerTwoEvents
}, {
id: 'c3',
listener: playerThreeEvents
}
],
jokerCards: 2, // number of joker cards (default: 2)
cardBonus: [ // valid card combinations and their bonuses
{
cards: ['cavalry', 'artillery', 'infantry'],
bonus: 10
},
{
cards: ['artillery', 'artillery', 'artillery'],
bonus: 8,
},
{
cards: ['cavalry', 'cavalry', 'cavalry'],
bonus: 6,
},
{
cards: ['infantry', 'infantry', 'infantry'],
bonus: 4,
}
]
};
const game = conquete.Game(options);
Errors that the game can thrown can be found here:
- Game errors: All errors that can be thrown during a game.
- Validation errors: All errors that can be thrown during initialization.
The game is can emit the following events:
- Game events: Events that are emitted to all players.
- Player events: Events that are emitted to only the relevant player.
You can get the current game state by reading the state
property on the game object. You could save this state and load it into
the game.
// Read the state from a game
const state = game.state;
const newGame = conquete.Game(options, state);