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Fix pause game option to actually pause menu
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arbruijn committed Sep 25, 2024
1 parent f182395 commit 71b7b25
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion menus/menu.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -457,7 +457,7 @@ if (automap.Active ()) {
automap.DoFrame (0, 0);
CalcFrameTime ();
}
else if (gameData.appData.bGamePaused /*|| timer_paused*/) {
else if (gameData.appData.bGamePaused || gameOpts->gameplay.bPauseGame /*|| timer_paused*/) {
GameRenderFrame ();
gameStates.render.nFrameFlipFlop = !gameStates.render.nFrameFlipFlop;
CalcFrameTime ();
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