Added support for controllers + default bindings #374
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
What?
I have added XInput support to the project as well as basic controller bindings within the simulator. This feature was requested in issue #340.
Why?
To model more of the analog nature of car inputs is why I believe it fits into the project. The use of joystick inputs allows for higher precision and makes the simulator more life-like.
How?
By adding support/overhead for XInput, Xbox controllers are natively supported. With a controller emulator, you can map any controller to emulate an Xbox controller such as ps4, ps5 etc. This is all held within the joystick.h and joystick.cpp files.
Testing?
I have tested the current bindings with an Xbox 360 wireless controller. This should work with all Xbox controllers natively. Other controllers may require an emulator such as DS4 windows.
Anything Else?
The current bindings are as follows.
NOTE: The keyboard bindings still work as usual.