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Releases: angarg12/TrueExponential

1.0-RELEASE

20 Mar 15:43
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Includes a new set of parallel Theorems, and the Corollary generator.

Aesthetics update

07 Mar 16:12
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Graphics updated

Endgame update

21 Feb 14:26
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Clickpower upgrades have been deleted.

Now clicking cash is multiplicative instead of additive.

The last level of prestige is now called endgame. The rules for endgame are slightly different from the rest of sprints.

Sprint update

14 Feb 18:41
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Now the time taken to complete a goal is tracked. This is called sprint.

Players can see their best times for each sprint and replay them as wanted.

Prestige updated

06 Feb 20:27
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The prestige system has been implemented.

Players can prestige when they meet the required goal for each level.

Each prestige unlocks a new tier of upgrades.

Prices are now divided

11 Jan 20:08
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Now your cash is divided by the price of each upgrade. This makes your cash go down significantly when you buy something.

Click power upgrade introduced

10 Jan 09:12
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Introduces the click power upgrade.
Solves bugs #3 and #4.
Changes the price of upgrades to Decimal.

Upgrades price balanced

03 Jan 20:52
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A first pass on balance of upgrades prices. Now prices should progress faster than exponential and actually make sense.

Save implemented

26 Dec 19:12
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Implements the Save functionality, including autosave, reset save, export and import.

BigNumber replaced by Decimal

25 Dec 20:20
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BigNumber has been replaced by Decimal, with a HUGE performance boost.

Also numbers now are prettier.