Releases: angarg12/TrueExponential
1.0-RELEASE
Aesthetics update
Graphics updated
Endgame update
Clickpower upgrades have been deleted.
Now clicking cash is multiplicative instead of additive.
The last level of prestige is now called endgame. The rules for endgame are slightly different from the rest of sprints.
Sprint update
Now the time taken to complete a goal is tracked. This is called sprint.
Players can see their best times for each sprint and replay them as wanted.
Prestige updated
The prestige system has been implemented.
Players can prestige when they meet the required goal for each level.
Each prestige unlocks a new tier of upgrades.
Prices are now divided
Now your cash is divided by the price of each upgrade. This makes your cash go down significantly when you buy something.
Click power upgrade introduced
Upgrades price balanced
A first pass on balance of upgrades prices. Now prices should progress faster than exponential and actually make sense.
Save implemented
Implements the Save functionality, including autosave, reset save, export and import.
BigNumber replaced by Decimal
BigNumber has been replaced by Decimal, with a HUGE performance boost.
Also numbers now are prettier.