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CitraVR (Beta) Playtest 2/17/2024

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@amwatson amwatson released this 18 Feb 03:28
· 119 commits to master since this release

This version adds @DrBeef's experimental "Super Immersive Mode" for 3DS games in 6DoF.

Known Issues:

  • Super Immersive Mode does not work on all content. Some graphics artifacts on some content is expected
  • There is judder when using this mode it is running 30FPS in VR. Sim-sickness warning.
    • Note: if you find this mode uncomfortable due to tracking, you may instead want to try "3DoF Immersive Mode", which is fully-head-tracked.
  • Additional per-game configuration of settings may be needed. We (well, @DrBeef) noted the settings needed for select titles, but user exploration may be needed for others.

Tip

Higher stereo depth is recommended while using this mode. To facilitate this, the stereo depth slider can now be set to 400%.

To Use

Go to Settings > VR and under "Immersive Mode" select either "Super Immersive Mode -- Profile 1" or "Super Immersive Mode -- Profile 2".
Content Recommendation: The best showcase of this feature is "Majora's Mask

For Ocarina of Time or Majora's Mask

  • Select "Super Immersive Mode -- Profile 1"

For Mario Kart 7 or Super Mario Land 3D

  • Select "Super Immersive Mode -- Profile 2"
  • Set "Register Offset" to 90

For Asphalt

  • Select "Super Immersive Mode -- Profile 2"
  • Set "Register Offset" to 8

For everything else

We don't know! If you find out, let me know in the Discussion for this release!

Positional Movement Factor and Positional Movement Factor Multiplier (Profile 2 only)

Not every game will need these settings adjusted. However, if the first-person PoV seems too big or too small for the content, these settings adjust the rate at which one's head moves the camera.