3D runner game with Unity and C# We are requested to build a Runner Game Project at the end of the Techcareer.net Game Development Bootcamp.
The Runner character is a cube that is named Jello. When each level is started, Jello will start to move forward and get decreased in size. When Jello collect Diamonds it will increase in size. You need to collect the Diamonds to keep Jello alive, make a high score and reach to the endline. You should collect as much diamons as possible to get the best score.
If Jello falls from platform or dies before reach to the finish line, the level will be restarted. If Jello reaches to the finishline, next level will be played automatically.
Cinemachine is used to follow the Runner Jello. DOTween is used to give the float motion to the Diamonds.