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Update SQLite library to 3.46.0 #357

Update SQLite library to 3.46.0

Update SQLite library to 3.46.0 #357

Workflow file for this run

name: hl2sdk-mock tests
on:
push:
branches:
- master
- '[0-9]+.[0-9]+-dev'
pull_request:
branches:
- master
- '[0-9]+.[0-9]+-dev'
jobs:
mock:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
name: Clone sourcemod
with:
submodules: recursive
path: sourcemod
- uses: actions/checkout@v4
name: Clone metamod-source
with:
repository: alliedmodders/metamod-source
submodules: recursive
path: metamod-source
- uses: actions/checkout@v4
name: Clone hl2sdk-mock
with:
repository: alliedmodders/hl2sdk-mock
submodules: recursive
path: hl2sdk-mock
- uses: actions/setup-python@v5
name: Setup Python 3.10
with:
python-version: "3.10"
- name: Install AMBuild
run: |
python -m pip install --upgrade pip setuptools wheel
pip install git+https://github.com/alliedmodders/ambuild
- name: Build MetaMod:Source
working-directory: metamod-source
run: |
python configure.py --enable-optimize --sdks=mock --targets=x86_64
ambuild objdir
- name: Build SourceMod
working-directory: sourcemod
run: |
python configure.py --no-mysql --enable-optimize --sdks=mock --targets=x86_64
ambuild objdir
- name: Build hl2sdk-mock
working-directory: hl2sdk-mock
run: |
python configure.py --enable-optimize --targets=x86_64
ambuild objdir
- name: Setup gamedir
working-directory: hl2sdk-mock
shell: bash
run: |
mkdir ../gamedir
./build_gamedir.sh ../gamedir ../metamod-source/objdir/package
./build_gamedir.sh ../gamedir ../sourcemod/objdir/package
- name: Compile testsuite
working-directory: hl2sdk-mock
shell: bash
run: |
mkdir ../gamedir/addons/sourcemod/plugins/optional
for f in ../sourcemod/plugins/testsuite/mock/*.sp; do
echo "Compiling $(basename $f)"
../gamedir/addons/sourcemod/scripting/spcomp64 -i ../gamedir/addons/sourcemod/scripting/include -o "../gamedir/addons/sourcemod/plugins/optional/$(basename $f .sp).smx" -E "$f"
done
- name: Test
working-directory: hl2sdk-mock
shell: bash
run: |
for f in ../gamedir/addons/sourcemod/plugins/optional/*.smx; do
echo "==================================="
echo "Running $(basename $f)..."
echo "==================================="
timeout 60 ./objdir/dist/x86_64/srcds -game_dir ../gamedir +map de_thunder -command "sm plugins load optional/$(basename $f)" -run -run-ticks 20 |
{
failed=0
while IFS= read -r line; do
echo "$line"
if [[ "$line" == *"FAIL"* ]]; then
failed=1
fi
done
if [ "$failed" = "1" ]; then
echo "$(basename $f) failed."
exit 1
fi
}
done