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Remove unrelated credit
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amytimed authored Feb 17, 2024
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Expand Up @@ -1392,7 +1392,7 @@ There are some incredible mockups, functional prototypes and third-party editor-
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* [] a Bevy-branded editor UI mockup by `@Jacob_` and `@!!&Amy` on Discord, imagining what the UX for an ECS-based editor could look like
* [] a Bevy-branded editor UI mockup by [`@Amy`](https://github.com/asour8) on Discord, imagining what the UX for an ECS-based editor could look like
* [] [`bevy_animation_graph`]: a fully-functional asset-driven animation graph crate with its own node-based editor for Bevy
* [] [`space_editor`]: a polished Bevy-native third-party scene editor that you can use today!
* [] [`Blender_bevy_components_workflow`]: an impressively functional ecosystem of tools that lets you use Blender as a seamless level and scene editor for your games today.
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