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Update logic for getting players' position
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ajgeiss0702 committed Jun 1, 2024
1 parent 27089fe commit f3e4a26
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Expand Up @@ -83,10 +83,4 @@ default int getPosition() {
* Attempts a connection to the provided AdaptedServer, calling PreConnectEvent before AdaptedPlayer.connect(...)
*/
void connect(@NotNull AdaptedServer server);

/**
* Returns the estimated time until a player is connected
* @return The number of seconds (estimated) until the player is connected to the server. -1 means that no estimate is available currently
*/
int getEstimatedTime();
}

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