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FrameBuffer_Section

Aiekick edited this page Mar 19, 2019 · 1 revision

this section correspond to the FRAMEBUFFER. this one control the size and the format of the FBO.

it is written like that :

@FRAMEBUFFER //FORMAT() SIZE() RATIO()

here we have 3 possibles keys :

  • FORMAT(params) with params can be 'float' or 'byte'. GlslSanbox use byte texture. ShaderToy use float Texture
  • SIZE(params) with params who correspond to size x,y or a picture file with the params (picture:toto.png or toto.jpg)
  • RATIO(prams) with params who correspont to a screen ratio or a picture file with the params (picture:toto.png or toto.jpg)

with no key the default it FORMAT(float) and no size or ratio defined, so its adjusted to screen

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