mkdir build && cd build
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release ..
make
CEF_VERSION
allows to override the default CEF versionCEF_BUILDS_HOMEPAGE_URL
allows to configure the URL of the website hosting CEF binaries. Default is https://cef-builds.spotifycdn.com
The official CEF builds hosted by Spotify do not support patent-encumbered codecs such as H.264. If that is a feature you need in your project or for some reason you need to customize the Chromium build flags, you need to rebuild CEF yourself. Thankfully at least two projects can help you with that daunting task:
- https://github.com/reinismu/cefbuild : Docker to build cef with all codecs
- https://github.com/philn/cef-build-box : Semi-automatic and reproducible CEF build
On macOS, CEF tests at multiple steps that it is being loaded from within an
application bundle. This means that when you call e.g. gst-launch-1.0
, it must
first be turned into a macOS app. To do this, you can follow these steps:
- Move
<path to GStreamer.framework/Versions/1.0>/bin/gst-launch-1.0
to<path to GStreamer.framework/Versions/1.0>/bin/gst-launch-1.0.app/Contents/MacOS/gst-launch-1.0
- Symlink
<path to GStreamer.framework/Versions/1.0>/bin/gst-launch-1.0.app/Contents/MacOS/gst-launch-1.0
to<path to GStreamer.framework/Versions/1.0>/bin/gst-launch-1.0
- Paste the XML file below into
<path to GStreamer.framework/Versions/1.0>/bin/gst-launch-1.0.app/Contents/Info.plist
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleGetInfoString</key>
<string>GStreamer</string>
<key>CFBundleExecutable</key>
<string>gst-launch-1.0</string>
<key>CFBundleIdentifier</key>
<string>org.gstreamer.GStreamer</string>
<key>CFBundleName</key>
<string>gst-launch-1.0</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>NSHighResolutionCapable</key>
<string>True</string>
<key>LSMinimumSystemVersion</key>
<string>10.13.0</string>
</dict>
</plist>
After this, you can run the steps below, replacing gst-launch-1.0
with
<path to GStreamer.framework/Versions/1.0>/bin/gst-launch-1.0.app/Contents/MacOS/gst-launch-1.0
.
The element can then be tested with:
GST_PLUGIN_PATH=Release:$GST_PLUGIN_PATH gst-launch-1.0 \
cefsrc url="https://soundcloud.com/platform/sama" ! \
video/x-raw, width=1920, height=1080, framerate=60/1 ! cefdemux name=d d.video ! \
queue max-size-bytes=0 max-size-buffers=0 max-size-time=3000000000 ! videoconvert ! \
xvimagesink audiotestsrc do-timestamp=true is-live=true volume=0.00 ! audiomixer name=mix ! \
queue max-size-bytes=0 max-size-buffers=0 max-size-time=3000000000 ! audioconvert ! pulsesink \
d.audio ! mix.
Record website video + audio (with audiomixer)
GST_PLUGIN_PATH=Release:$GST_PLUGIN_PATH gst-launch-1.0 -e \
cefsrc url="https://soundcloud.com/platform/sama" ! \
video/x-raw, width=1920, height=1080, framerate=60/1 ! \
cefdemux name=demux ! queue ! videoconvert ! \
queue max-size-bytes=0 max-size-buffers=0 max-size-time=3000000000 ! x264enc ! queue ! \
mp4mux name=muxer ! filesink location='test.mp4' \
audiotestsrc do-timestamp=true is-live=true volume=0.0 ! audiomixer name=mix ! \
queue max-size-bytes=0 max-size-buffers=0 max-size-time=3000000000 ! audioconvert ! \
audiorate ! audioresample ! faac bitrate=128000 ! queue ! muxer. \
demux. ! queue ! mix.
This will work with sites with no audio as well
cefsrc
requires an X server environment on Linux, if none is available you can
run the previous commands with xvfb-run
:
xvfb-run --server-args="-screen 0 1920x1080x60" gst-launch-1.0 ...
In addition, a wrapper bin is exposed, wrapping cefsrc and cefdemux, and
handling web+http
, web+https
and web+file
protocols:
GST_PLUGIN_PATH=Release:$GST_PLUGIN_PATH gst-launch-1.0 \
cefbin name=cef cefsrc::url="https://soundcloud.com/platform/sama" \
cef.video ! video/x-raw, width=1920, height=1080, framerate=60/1 ! videoconvert ! xvimagesink \
cef.audio ! audioconvert ! audiomixer ! autoaudiosink
gst-launch-1.0 playbin uri=web+https://www.soundcloud.com/platform/sama
This is simply a hint/note for those who want to use this plugin in a docker container with GPU acceleration. Your particular setup may vary. The following was tested on Ubuntu 22.04 with a Nvidia GPU. This assumes you have installed the Nvidia drivers, docker, and the Nvidia Container Toolkit. You may also need to configure your xorg.conf within the container to use the Nvidia GPU.
- xserver-xorg-video-dummy is required in the container
Running docker with the following flags will allow the container to access the host's GPU:
docker run --gpus all -v /usr/local/cuda:/usr/local/cuda --device=/dev/dri/card0 --rm \
-e DISPLAY=:1 -v /tmp/X11-unix:/tmp/.X11 -it <image> /bin/bash
Inside the container run:
Xorg -noreset +extension GLX +extension RANDR \+extension RENDER -logfile ./xserver.log vt1 :1 &
Test that the GPU is accessible by running:
gst-launch-1.0 -e cefsrc url="chrome://gpu" gpu=true \
chrome-extra-flags="use-gl=egl, enable-gpu-rasterization,ignore-gpu-blocklist" \
! video/x-raw, width=1920, height=8080, framerate=1/1 \
! cefdemux name=demux ! queue ! videoconvert \
! pngenc ! multifilesink location="frame%d.png"
It is also helpful to run nvidia-smi or nvtop to verify the GPU is being used. Note it is possible to use the GPU within a kube pod as well. This has been tested and runs in a production environment on GKE using Container Optimized OS.
There is an optional feature in the cefsrc element that allows the webpage to send signals to cefsrc:
- "ready" - signals that the page content is ready to be rendered, and the src will then start capturing and pushing buffers
- "eos" - signals that the webpage has no more content and to push an EOS event out on the cefsrc's src pad
Two methods are attached to the javascript global window
object: gstSendMsg
and
gstCancelMsg
. For example, here is how you would send the "ready" signal:
window.gstSendMsg({
request: "ready",
onSuccess: function(response) {
try {
const json = JSON.parse(response);
showResult(response, json, "response");
if (json && json.success) {
// message processed by cefsrc successfully
}
} catch (e) {
console.error("parse error", e);
}
},
onFailure: function(error_code, error_message) {
try {
const json = JSON.parse(error_message);
showResult(response, JSON.stringify(json), "error");
} catch (e) {
console.error("parse error", e);
}
}
});
Refer to the sample html page for more detail.