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@ngokevin ngokevin released this 09 Mar 09:02
· 2911 commits to master since this release

0.8.0 (March 9, 2018)

Performance improvements.

Major Changes

  • Updated to three.js r90.
  • Ability to update three.js Object3D position, rotation, scale, and visible directly while being in sync with A-Frame. (#3245)
  • Bubble object3dset and object3dremove events no longer bubble. (#3220)
  • Raycaster intersection and cleared events now emitted once per event, not on every frame. (#3126)
  • Remove VREffect / VRControls for three.js WebGLRenderer API. VR camera pose is managed by three.js. (#3152, #3327)
  • Removed geometry.mergeTo. (#3191)
  • Removed State mixins. addState and removeState event detail modified to be the state name, not object. (#3171)
  • Removed Scene.reload() (#2239)

Deprecations

  • Entity.getOrCreateObject3D. (#3222)

Fixes

  • Clone object type properties into oldData to fix update method not called on referenced objects. (#3409)
  • Fix matrix composition when updating pose for controllers. (#3407)
  • Fix component update getting overridden by mixin due to not passing in the whole attrValue into buildData. (#3302)
  • Remove a-canvas z-index. (#3391)
  • Fix parameters passed to the onButtonEvent function for Windows MR. (#3372)
  • Fix black texture issue with a-sky and a-videosphere components with three r89. (#3370)
  • Fix material array handling in shadow component. (#3348)
  • Postpone the resize operation in iOS to ensure that the window size matches the viewport on orientation changes. (fix #3282) (#3306)
  • Fix utils.entity.getComponentPropertyPath if defaultLightsEnabled not defined
  • Look-controls don't read HMD position if no headset connected. (#3286)
  • Fix raycaster direction. (#3239)
  • Fix raycaster line update that wasn't triggered anymore. (#3124)
  • Fix data from dom not parsed if skipTypeChecking. (#3153)
  • Clone default array property type. (#3095)
  • Fix Gear VR buttons highlighting. (#3103)
  • Do not resize the canvas while presenting on mobile (#3080)
  • Flipped the sign on sampleUV.x in the portal shader used by the link component (#3079)

Enhancements

  • Add spectator camera mode and spectator scene component. (#3280)
  • Support Pointer Lock API. (#3341)
  • Allow mixin composition. (#3305)
  • Add a background component for better performant plain color backgrounds than <a-sky>. (#2908)
  • Use MutationObserver and object3dset and object3dremove events to refresh raycaster list. (#3070)
  • Allow specify container for pool component. (#3392)
  • Expose raycaster.intersections array. (#3289)
  • Remove cameraRig on setupDefaultCamera. (#3364)
  • Add metalnessMap and roughnessMap. (#2722)
  • Add spectator camera mode to the camera component and spectator scene component. (#3280)
  • Add transparent flag to be able to define transparent backgrounds. (#3320)
  • Improve function names in debugger call stacks. (#3310)
  • Allow removal of mixed-in components. (#3275)
  • Add xOffset option to allow text padding. (#3269)
  • Allow disable shadow map auto update, fix shadow system init. (#3214)
  • Use component event handlers insted of bound a-scene methods. (#3213)
  • Support sources in video. (#3176)
  • Make camera system aware of mixins. (#3196)
  • Remove everGotGamepadEvent flag and gamepadconnected / gamepaddisconnected. (#3189)
  • Register cursor event listeners on canvas, not window. (#3179)
  • Do not update style.width and style.height on renderer resize to not override styles applied externally. (#3184)
  • Factor out onButtonEvent method from controllers. (#3169)
  • Add raycaster.enabled property to toggle tick handler. (#3148)
  • Have camera call enter VR handler if scene already entered VR with display activate. (#3149)
  • String-trim primitive attribute values. (#3145)
  • Add customizeable colors to link portal and title. (#3106)
  • Adapt cursor onMouseMove to also accept touchmove events. (#3143)

Performance

  • Save array creations on each raycaster update. (#3317)
  • Optimize event emit. (#3308)
  • Throttle updateControllerList while keeping getGamepads call. (#3112)
  • Get rid of some string split operations. (#3316)
  • Default the raycaster interval/throttle to 0. (#3293)
  • Have getAttribute(visible) return object3D.visible directly. (#3283)
  • Optimize aframe.utils.diff. (#3271)
  • Raycaster fixes and performance improvements. (#3250)
  • Remove garbage for addBehavior/removeBehavior. (#3217)
  • Reduce garbage in axismove in tracked-controls. (#3185)
  • Prevent component leakage in updateComponents (#3212)
  • Cache font image textures for text component (#3158)
  • Remove two array allocations per deepEqual call (#3115)
  • Reduce Object.keys usage in core/schema (#3117)
  • Save object allocation on look-controls.calculateDeltaRotation (#3116)