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Update mod to new name for server reasons
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aeoncleanse committed Oct 10, 2016
1 parent 404d383 commit 4adeb4c
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Showing 2,639 changed files with 925 additions and 841 deletions.
15 changes: 0 additions & 15 deletions BlackOpsACUs/mod_info.lua

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14 changes: 0 additions & 14 deletions BlackOpsACUs/units/EAL0001/EAL0001_PhaseShield_mesh.bp

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14 changes: 0 additions & 14 deletions BlackOpsACUs/units/EEL0001/EEL0001_PhaseShield_mesh.bp

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14 changes: 0 additions & 14 deletions BlackOpsACUs/units/ERL0001/ERL0001_PhaseShield_mesh.bp

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14 changes: 0 additions & 14 deletions BlackOpsACUs/units/ESL0001/ESL0001_PhaseShield_mesh.bp

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Original file line number Diff line number Diff line change
Expand Up @@ -8,5 +8,5 @@ TrailEmitterBlueprint {
TextureRepeatRate = 1.0,
LODCutoff = 160,
RepeatTexture = [[/textures/particles/ramp_phalanx_munition_01.dds]],
RampTexture = [[/mods/BlackOpsACUs/textures/ramp_exblue_01.dds]],
RampTexture = [[/mods/BlackOpsFAF-ACUs/textures/ramp_exblue_01.dds]],
}
Original file line number Diff line number Diff line change
Expand Up @@ -8,5 +8,5 @@ TrailEmitterBlueprint {
TextureRepeatRate = 1.0,
LODCutoff = 160,
RepeatTexture = [[/textures/particles/ramp_phalanx_munition_01.dds]],
RampTexture = [[/mods/BlackOpsACUs/textures/ramp_expurple_01.dds]],
RampTexture = [[/mods/BlackOpsFAF-ACUs/textures/ramp_expurple_01.dds]],
}
Original file line number Diff line number Diff line change
Expand Up @@ -8,5 +8,5 @@ TrailEmitterBlueprint {
TextureRepeatRate = 1.0,
LODCutoff = 160,
RepeatTexture = [[/textures/particles/ramp_phalanx_munition_01.dds]],
RampTexture = [[/mods/BlackOpsACUs/textures/ramp_expurple_02.dds]],
RampTexture = [[/mods/BlackOpsFAF-ACUs/textures/ramp_expurple_02.dds]],
}
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,6 @@ TrailEmitterBlueprint {
BlendMode = 3,
TextureRepeatRate = 1,
LODCutoff = 160,
RampTexture = [[/mods/BlackOpsACUs/textures/ser_aireau_exmunition_01.dds]],
RampTexture = [[/mods/BlackOpsFAF-ACUs/textures/ser_aireau_exmunition_01.dds]],
RepeatTexture = [[/textures/particles/ramp_phalanx_munition_01.dds]],
}
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,6 @@ TrailEmitterBlueprint {
BlendMode = 3,
TextureRepeatRate = 1,
LODCutoff = 160,
RampTexture = [[/mods/BlackOpsACUs/textures/ser_aireau_exmunition_02.dds]],
RampTexture = [[/mods/BlackOpsFAF-ACUs/textures/ser_aireau_exmunition_02.dds]],
RepeatTexture = [[/textures/particles/ramp_phalanx_munition_01.dds]],
}
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,6 @@ TrailEmitterBlueprint {
BlendMode = 3,
TextureRepeatRate = 1,
LODCutoff = 160,
RampTexture = [[/mods/BlackOpsACUs/textures/ser_aireau_exmunition_03.dds]],
RampTexture = [[/mods/BlackOpsFAF-ACUs/textures/ser_aireau_exmunition_03.dds]],
RepeatTexture = [[/textures/particles/ramp_phalanx_munition_01.dds]],
}
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,6 @@ TrailEmitterBlueprint {
BlendMode = 3,
TextureRepeatRate = 1,
LODCutoff = 160,
RampTexture = [[/mods/BlackOpsACUs/textures/ser_aireau_exmunition_04.dds]],
RampTexture = [[/mods/BlackOpsFAF-ACUs/textures/ser_aireau_exmunition_04.dds]],
RepeatTexture = [[/textures/particles/ramp_phalanx_munition_01.dds]],
}
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,6 @@ TrailEmitterBlueprint {
BlendMode = 3,
TextureRepeatRate = 1,
LODCutoff = 160,
RampTexture = [[/mods/BlackOpsACUs/textures/ser_aireau_exmunition_05.dds]],
RampTexture = [[/mods/BlackOpsFAF-ACUs/textures/ser_aireau_exmunition_05.dds]],
RepeatTexture = [[/textures/particles/ramp_phalanx_munition_01.dds]],
}
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,6 @@ TrailEmitterBlueprint {
BlendMode = 3,
TextureRepeatRate = 1,
LODCutoff = 160,
RampTexture = [[/mods/BlackOpsACUs/textures/ser_aireau_exmunition_06.dds]],
RampTexture = [[/mods/BlackOpsFAF-ACUs/textures/ser_aireau_exmunition_06.dds]],
RepeatTexture = [[/textures/particles/ramp_phalanx_munition_01.dds]],
}
Original file line number Diff line number Diff line change
Expand Up @@ -5,8 +5,8 @@ ProjectileBlueprint {
{
MeshName = '/effects/Entities/Sphere01/Sphere01_lod0.scm',
ShaderName = 'NukeUEF',
AlbedoName = '/mods/BlackOpsACUs/effects/Entities/EXBillyEffect01/EXBillyEffect01_albedo.dds',
NormalsName = '/mods/BlackOpsACUs/effects/Entities/EXBillyEffect01/EXBillyEffect01_normals.dds',
AlbedoName = '/mods/BlackOpsFAF-ACUs/effects/Entities/EXBillyEffect01/EXBillyEffect01_albedo.dds',
NormalsName = '/mods/BlackOpsFAF-ACUs/effects/Entities/EXBillyEffect01/EXBillyEffect01_normals.dds',
LODCutoff = 1000.0,
},
},
Expand Down
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
-----------------------------------------------------------------

-- File : /mods/BlackOpsACUs/effects/Entities/EXBillyEffectController01/EXBillyEffectController01_script.lua
-- File : /mods/BlackOpsFAF-ACUs/effects/Entities/EXBillyEffectController01/EXBillyEffectController01_script.lua
-- Author(s): Gordon Duclos

-- Summary : Nuclear explosion script
Expand Down Expand Up @@ -106,11 +106,11 @@ EXBillyEffectController01 = Class(NullShell) {

-- Create initial fireball dome effect
local FireballDomeYOffset = -2.5-- Exavier Modified Offset
self:CreateProjectile('/mods/BlackOpsACUs/effects/Entities/EXBillyEffect01/EXBillyEffect01_proj.bp',0,FireballDomeYOffset,0,0,0,1)
self:CreateProjectile('/mods/BlackOpsFAF-ACUs/effects/Entities/EXBillyEffect01/EXBillyEffect01_proj.bp',0,FireballDomeYOffset,0,0,0,1)

-- Create projectile that controls plume effects
local PlumeEffectYOffset = 1
self:CreateProjectile('/mods/BlackOpsACUs/effects/Entities/EXBillyEffect02/EXBillyEffect02_proj.bp',0,PlumeEffectYOffset,0,0,0,1)
self:CreateProjectile('/mods/BlackOpsFAF-ACUs/effects/Entities/EXBillyEffect02/EXBillyEffect02_proj.bp',0,PlumeEffectYOffset,0,0,0,1)


for k, v in EffectTemplate.TNukeRings01 do
Expand Down Expand Up @@ -151,7 +151,7 @@ EXBillyEffectController01 = Class(NullShell) {
for i = 0, (sides-1) do
local X = math.sin(i*angle)
local Z = math.cos(i*angle)
self:CreateProjectile('/mods/BlackOpsACUs/effects/Entities/EXBillyShockwave01/EXBillyShockwave01_proj.bp', X * OffsetMod , 1.5, Z * OffsetMod, X, 0, Z)
self:CreateProjectile('/mods/BlackOpsFAF-ACUs/effects/Entities/EXBillyShockwave01/EXBillyShockwave01_proj.bp', X * OffsetMod , 1.5, Z * OffsetMod, X, 0, Z)
:SetVelocity(velocity):SetAcceleration(-0.25)-- Exavier Modified Acceleration
end
end,
Expand All @@ -166,7 +166,7 @@ EXBillyEffectController01 = Class(NullShell) {
for i = 0, (sides-1) do
local X = math.sin(i*angle)
local Z = math.cos(i*angle)
local proj = self:CreateProjectile('/mods/BlackOpsACUs/effects/Entities/EXBillyShockwave02/EXBillyShockwave02_proj.bp', X * OffsetMod , 2.5, Z * OffsetMod, X, 0, Z)
local proj = self:CreateProjectile('/mods/BlackOpsFAF-ACUs/effects/Entities/EXBillyShockwave02/EXBillyShockwave02_proj.bp', X * OffsetMod , 2.5, Z * OffsetMod, X, 0, Z)
:SetVelocity(velocity)
table.insert(projectiles, proj)
end
Expand Down Expand Up @@ -202,7 +202,7 @@ EXBillyEffectController01 = Class(NullShell) {
yVec = RandomFloat(0.2, 1)
zVec = math.cos(angleInitial + (i*angle) + RandomFloat(-angleVariation, angleVariation))
velocity = 1.7 + (yVec * RandomFloat(2,5))-- Exavier Modified Velocity
table.insert(projectiles, self:CreateProjectile('/mods/BlackOpsACUs/effects/Entities/EXBillyFlavorPlume01/EXBillyFlavorPlume01_proj.bp', 0, 0, 0, xVec, yVec, zVec):SetVelocity(velocity))
table.insert(projectiles, self:CreateProjectile('/mods/BlackOpsFAF-ACUs/effects/Entities/EXBillyFlavorPlume01/EXBillyFlavorPlume01_proj.bp', 0, 0, 0, xVec, yVec, zVec):SetVelocity(velocity))
end

WaitSeconds(3)
Expand All @@ -224,7 +224,7 @@ EXBillyEffectController01 = Class(NullShell) {
for i = 0, (sides-1) do
local x = math.sin(i*angle) * OffsetMod
local z = math.cos(i*angle) * OffsetMod
local proj = self:CreateProjectile('/mods/BlackOpsACUs/effects/Entities/EXBillyEffect03/EXBillyEffect03_proj.bp', x, HeightOffset, z, x, 0, z)
local proj = self:CreateProjectile('/mods/BlackOpsFAF-ACUs/effects/Entities/EXBillyEffect03/EXBillyEffect03_proj.bp', x, HeightOffset, z, x, 0, z)
:SetVelocity(velocity)
table.insert(projectiles, proj)
end
Expand Down Expand Up @@ -265,7 +265,7 @@ EXBillyEffectController01 = Class(NullShell) {
local x = math.sin(i*angle+RandomFloat(-angle/2, angle/4)) * magnitude
local z = math.cos(i*angle+RandomFloat(-angle/2, angle/4)) * magnitude
local velocity = RandomFloat(1, 3) * 1.5-- Exavier Modified Last Number
self:CreateProjectile('/mods/BlackOpsACUs/effects/Entities/EXBillyEffect05/EXBillyEffect05_proj.bp', x, RandomFloat(outer_lower_height, outer_upper_height), z, x, 0, z)
self:CreateProjectile('/mods/BlackOpsFAF-ACUs/effects/Entities/EXBillyEffect05/EXBillyEffect05_proj.bp', x, RandomFloat(outer_lower_height, outer_upper_height), z, x, 0, z)
:SetVelocity(x * velocity, 0, z * velocity)
end
end,
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -5,8 +5,8 @@ ProjectileBlueprint {
{
MeshName = '/effects/Entities/Sphere01/Sphere01_lod0.scm',
ShaderName = 'NukeUEF',
AlbedoName = '/mods/BlackOpsACUs/effects/Entities/EXCluster01Effect01/EXCluster01Effect01_albedo.dds',
NormalsName = '/mods/BlackOpsACUs/effects/Entities/EXCluster01Effect01/EXCluster01Effect01_normals.dds',
AlbedoName = '/mods/BlackOpsFAF-ACUs/effects/Entities/EXCluster01Effect01/EXCluster01Effect01_albedo.dds',
NormalsName = '/mods/BlackOpsFAF-ACUs/effects/Entities/EXCluster01Effect01/EXCluster01Effect01_normals.dds',
LODCutoff = 1000.0,
},
},
Expand Down
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
-------------------------------------------------------------------------------------------------------------------------
-- File : /mods/BlackOpsACUs/effects/Entities/EXCluster01EffectController01/EXCluster01EffectController01_script.lua
-- File : /mods/BlackOpsFAF-ACUs/effects/Entities/EXCluster01EffectController01/EXCluster01EffectController01_script.lua
-- Author(s): Gordon Duclos
-- Summary : Nuclear explosion script
-- Copyright © 2005,2006 Gas Powered Games, Inc. All rights reserved.
Expand Down Expand Up @@ -36,11 +36,11 @@ EXCluster01EffectController01 = Class(NullShell) {

-- Create initial fireball dome effect
local FireballDomeYOffset = -0.15625
self:CreateProjectile('/mods/BlackOpsACUs/effects/Entities/EXCluster01Effect01/EXCluster01Effect01_proj.bp',0,FireballDomeYOffset,0,0,0,1)
self:CreateProjectile('/mods/BlackOpsFAF-ACUs/effects/Entities/EXCluster01Effect01/EXCluster01Effect01_proj.bp',0,FireballDomeYOffset,0,0,0,1)

-- Create projectile that controls plume effects
local PlumeEffectYOffset = 0.0625
self:CreateProjectile('/mods/BlackOpsACUs/effects/Entities/EXCluster01Effect02/EXCluster01Effect02_proj.bp',0,PlumeEffectYOffset,0,0,0,1)
self:CreateProjectile('/mods/BlackOpsFAF-ACUs/effects/Entities/EXCluster01Effect02/EXCluster01Effect02_proj.bp',0,PlumeEffectYOffset,0,0,0,1)

for k, v in EffectTemplate.TNukeRings01 do
CreateEmitterAtEntity(self, army, v):ScaleEmitter(0.03125)
Expand All @@ -63,7 +63,7 @@ EXCluster01EffectController01 = Class(NullShell) {
for i = 0, (sides-1) do
local X = math.sin(i*angle)
local Z = math.cos(i*angle)
self:CreateProjectile('/mods/BlackOpsACUs/effects/Entities/EXCluster01Shockwave01/EXCluster01Shockwave01_proj.bp', X * OffsetMod , 0.09375, Z * OffsetMod, X, 0, Z)
self:CreateProjectile('/mods/BlackOpsFAF-ACUs/effects/Entities/EXCluster01Shockwave01/EXCluster01Shockwave01_proj.bp', X * OffsetMod , 0.09375, Z * OffsetMod, X, 0, Z)
:SetVelocity(velocity):SetAcceleration(-0.015625)
end
end,
Expand All @@ -78,7 +78,7 @@ EXCluster01EffectController01 = Class(NullShell) {
for i = 0, (sides-1) do
local X = math.sin(i*angle)
local Z = math.cos(i*angle)
local proj = self:CreateProjectile('/mods/BlackOpsACUs/effects/Entities/EXCluster01Shockwave02/EXCluster01Shockwave02_proj.bp', X * OffsetMod , 0.15625, Z * OffsetMod, X, 0, Z)
local proj = self:CreateProjectile('/mods/BlackOpsFAF-ACUs/effects/Entities/EXCluster01Shockwave02/EXCluster01Shockwave02_proj.bp', X * OffsetMod , 0.15625, Z * OffsetMod, X, 0, Z)
:SetVelocity(velocity)
table.insert(projectiles, proj)
end
Expand Down Expand Up @@ -113,7 +113,7 @@ EXCluster01EffectController01 = Class(NullShell) {
yVec = RandomFloat(0.2, 1)
zVec = math.cos(angleInitial + (i*angle) + RandomFloat(-angleVariation, angleVariation))
velocity = 0.10625 + (yVec * RandomFloat(2,5))
table.insert(projectiles, self:CreateProjectile('/mods/BlackOpsACUs/effects/Entities/EXCluster01FlavorPlume01/EXCluster01FlavorPlume01_proj.bp', 0, 0, 0, xVec, yVec, zVec):SetVelocity(velocity))
table.insert(projectiles, self:CreateProjectile('/mods/BlackOpsFAF-ACUs/effects/Entities/EXCluster01FlavorPlume01/EXCluster01FlavorPlume01_proj.bp', 0, 0, 0, xVec, yVec, zVec):SetVelocity(velocity))
end

WaitSeconds(0.1875)
Expand All @@ -135,7 +135,7 @@ EXCluster01EffectController01 = Class(NullShell) {
for i = 0, (sides-1) do
local x = math.sin(i*angle) * OffsetMod
local z = math.cos(i*angle) * OffsetMod
local proj = self:CreateProjectile('/mods/BlackOpsACUs/effects/Entities/EXCluster01Effect03/EXCluster01Effect03_proj.bp', x, HeightOffset, z, x, 0, z)
local proj = self:CreateProjectile('/mods/BlackOpsFAF-ACUs/effects/Entities/EXCluster01Effect03/EXCluster01Effect03_proj.bp', x, HeightOffset, z, x, 0, z)
:SetVelocity(velocity)
table.insert(projectiles, proj)
end
Expand Down Expand Up @@ -175,7 +175,7 @@ EXCluster01EffectController01 = Class(NullShell) {
local x = math.sin(i*angle+RandomFloat(-angle/2, angle/4)) * magnitude
local z = math.cos(i*angle+RandomFloat(-angle/2, angle/4)) * magnitude
local velocity = RandomFloat(1, 3) * 0.09375 Last Number
self:CreateProjectile('/mods/BlackOpsACUs/effects/Entities/EXCluster01Effect05/EXCluster01Effect05_proj.bp', x, RandomFloat(outer_lower_height, outer_upper_height), z, x, 0, z)
self:CreateProjectile('/mods/BlackOpsFAF-ACUs/effects/Entities/EXCluster01Effect05/EXCluster01Effect05_proj.bp', x, RandomFloat(outer_lower_height, outer_upper_height), z, x, 0, z)
:SetVelocity(x * velocity, 0, z * velocity)
end
end,
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ local TBC = '/lua/editor/ThreatBuildConditions.lua'
local PlatoonFile = '/lua/platoon.lua'
local SIBC = '/lua/editor/SorianInstantBuildConditions.lua'
local SBC = '/lua/editor/SorianBuildConditions.lua'
local BOUC = '/mods/BlackOpsACUs/lua/ACUsUpgradeConditions.lua'
local BOUC = '/mods/BlackOpsFAF-ACUs/lua/ACUsUpgradeConditions.lua'

do
-- Overwriting Duncanes's To Prevent Issues
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ local TBC = '/lua/editor/ThreatBuildConditions.lua'
local PlatoonFile = '/lua/platoon.lua'
local SIBC = '/lua/editor/SorianInstantBuildConditions.lua'
local SBC = '/lua/editor/SorianBuildConditions.lua'
local BOUC = '/mods/BlackOpsACUs/lua/ACUsUpgradeConditions.lua'
local BOUC = '/mods/BlackOpsFAF-ACUs/lua/ACUsUpgradeConditions.lua'

do
BuilderGroup {
Expand Down
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