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# Why using Tiled ? | ||
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[Tiled](https://www.mapeditor.org/) may feel a bit outdated in terms of "look and feel", especially when compared with more modern map editor tools like [LDTK](https://ldtk.io/). | ||
However it has **a lot** of features which make it very interesting. | ||
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If we compare with [LDTK](https://ldtk.io/), they both have a set of powerful features like: | ||
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- auto-tiling | ||
- adding gameplay informations to map tiles and objects | ||
- working with worlds | ||
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But [Tiled](https://www.mapeditor.org/) also have a set of unique features: | ||
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- support for both isometric and hexagonal maps | ||
- native support for animated tiled | ||
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Since I specifically wanted to work with hexagonal maps the choice was obvious for me! | ||
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However, if it's not your case and you just want to use orthogonal map, you could give a shot at using [LDTK](https://ldtk.io/) instead, especially using the [`bevy_ecs_ldtk` crate](https://github.com/Trouv/bevy_ecs_ldtk). | ||
Or stay with [Tiled](https://www.mapeditor.org/), it also works :) |