Release: https://fleischgemuese.itch.io/fizz
The game was developed with the cross-plattform IDE/Compiler Turbo Rascal (www.turborascal.com)
- Download TRSE: https://github.com/leuat/TRSE
- Download VICE: https://vice-emu.sourceforge.io/
- Download Exomizer: https://csdb.dk/release/?id=198340
- Download CC1541: https://csdb.dk/release/?id=230166&show=notes
- Download Tinycrunch: https://csdb.dk/release/?id=168629&show=summary
- Download .NET7: https://dotnet.microsoft.com/en-us/download/dotnet/7.0
- Use Powershell under Windows
Open TRSE -> Tools -> Settings:
C64 Emulator: Path to x64sc.exe Exomizer: Path to exomizer.exe Tinycrunch: Path to tinycrunch tc_encode.py
a) Development version without level loading For development open Fizz project and Project Settings:
- Project output type: prg
- Target file: game.ras
Start with Run (c-r)
You can edit the levelsSrc/baseLevels.json file and run test TestLevel command to test one level. See [LevelBuilder Help](FiZZ Levelbuilder Manual.md)
- Build levels, you can use TestLevel.ps1 command to test levels: i.e. Testlevel 1 false (c64 emulator should show up)
For release open Fizz project and Project Settings:
-
Project output type: d64
-
Target file: boot.ras
-
Build with "Build all"
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Run Powershell script from commandline cut.ps1
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Run initial to build boot_disk1.d64: Press Run (c-r)
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Build levels, you can use TestLevel.ps1 command: Testlevel 1 false (ignore the c64 emulator)
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Build disk with command: disk.ps1
-> The D64 should now be ready